By default Channeling uses 5 points of energy with every strike, Reflex +60% CE + Focus Energy +40% CE = +100% CE with a 80% cap leaving your channeling cost at 1 energy point. Correct me if I'm wrong.

Now Life Strike -140% CE + Corrupt charge -40% CE = -180%CE. Again correct me if I'm wrong.

Negative CE adds energy cost to every strike, so adding that -180% to the cost of 1 energy point adds up to 2.8 energy cost per-strike (assuming that that +20% that was capped off doesn't come into play which would bring the cost down from 2.8 to 2.24).

Now here's where I'm confused at, now if I did the math (I'm bad at math, especially percentages) right I should using no more than 3 energy point per-strike but when I tested it out in the "field" I was using as much as 9 EP (1 strike from 100 down to 91)

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## kscott190

By default Channeling uses 5 points of energy with every strike, Reflex +60% CE + Focus Energy +40% CE = +100% CE with a 80% cap leaving your channeling cost at 1 energy point. Correct me if I'm wrong.

Now Life Strike -140% CE + Corrupt charge -40% CE = -180%CE. Again correct me if I'm wrong.

Negative CE adds energy cost to every strike, so adding that -180% to the cost of 1 energy point adds up to 2.8 energy cost per-strike (assuming that that +20% that was capped off doesn't come into play which would bring the cost down from 2.8 to 2.24).

Now here's where I'm confused at, now if I did the math (I'm bad at math, especially percentages) right I should using no more than 3 energy point per-strike but when I tested it out in the "field" I was using as much as 9 EP (1 strike from 100 down to 91)

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