TheFirstRonin Posted April 22, 2014 Share Posted April 22, 2014 As the title says i would like to see a new meele based enemy for Grineer and Corpus which has the AI of the tenno specters,because those butcher are kind of lame :/ . They come straight up to you and try to attack you, but in fact they are getting slaughtered by Tenno blades i would love to see a challenging Meele actual Threat which could for example reflect bullets or be immune to projectiles, and only defeatable through meele duel for example. Of course they would have a rare spawn chance and if you defeat them it would be rewarding, cause atm as it is there i rly no meele enemy that is dangerous or challenging(beside the tenno specters but those use also guns) and the prosecutors are kind of too weak. Link to comment Share on other sites More sharing options...
Silraed Posted April 22, 2014 Share Posted April 22, 2014 They can't make enemies that are only vulnerable to melee because they have provided players with the choice to not take a melee weapon into a mission. Link to comment Share on other sites More sharing options...
TheFirstRonin Posted April 22, 2014 Author Share Posted April 22, 2014 They can't make enemies that are only vulnerable to melee because they have provided players with the choice to not take a melee weapon into a mission. im not saying they should only be vulnerable to meele they could be killable in otherways too and its just an idea Link to comment Share on other sites More sharing options...
Silraed Posted April 22, 2014 Share Posted April 22, 2014 I was just providing my feedback to your idea and specifically the "reflect bullets or be immune to projectiles" part of your post. Link to comment Share on other sites More sharing options...
shut Posted April 22, 2014 Share Posted April 22, 2014 I recall the devs saying that there would be new Melee 2.0-based enemies. Enemies. I was quite disappointed at the single new unit that was introduced whose only new capability was blocking. Link to comment Share on other sites More sharing options...
StevangarCronox Posted April 22, 2014 Share Posted April 22, 2014 This would make the game harder and nobody wants that. Jk. It would make things more interesting and different. Link to comment Share on other sites More sharing options...
AuroraSonicBoom Posted April 22, 2014 Share Posted April 22, 2014 They should allow us to parry any enemy that attacks us in melee range, even if they're not using a melee weapon(rifle butting says hi). Link to comment Share on other sites More sharing options...
Mokkania Posted April 22, 2014 Share Posted April 22, 2014 I was just providing my feedback to your idea and specifically the "reflect bullets or be immune to projectiles" part of your post. This is nice and all but what do you think about the idea he is presenting in general for example: those butcher are kind of lame :/ do you agree with that or not? i would love to see a challenging Meele actual Threat and this one too. Link to comment Share on other sites More sharing options...
Rawnrawn Posted April 22, 2014 Share Posted April 22, 2014 They should allow us to parry any enemy that attacks us in melee range, even if they're not using a melee weapon(rifle butting says hi). You can! If you go up to a grineer scumbag, channel block his/her melee attack with a max parry mod on he/she will in 96% of all cases be open for a finisher! Huzzah! I agree with OP, the thing is atm there is no melee unit that can attack and run at the same time, unlike you. So it's a very trivial thing to dodge them, ancients tentacle arm might be a bit tricky, I reccomend blocking that if you got yer melee weapon out. Link to comment Share on other sites More sharing options...
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