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Katara, The Accursed Warframe


(PSN)Yheryk
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Theme and Stats:

Theme: Curses/Hexes

Type: Solo/Crowd Control/ Support/Crowd Control

Health: 100 (300 at rank 30)

Power: 50 (150 at rank 30)

Armor: 35

Shield Capacity: 75 (225 at rank 30)

Sprint Speed: 1.1

Stamina: 120

 

Note: these stats are a rough setup and can be altered.

 

 

Abilities:

 

Power 1: Affliction- Level 1: Reduces Accuracy of target by 50% for 5 seconds.

                                       Level 2: Reduces Accuracy of target by 60% and damage by 25% for 7 seconds.

                                       Level 3: Reduces Accuracy of target by 75% and damage by 30% as well as target's shields/health reduced by 20% for 10 seconds.

     A level 3 (fully maxed) Affliction will also hex two additional targets nearest to the initially targeted enemy.

     This ability can be cast with insufficient energy at the cost of health. For example, this ability costs 25 energy to cast, so without enough energy to cast it you may still cast it anyway, but at the cost of 25% of your total health. Note is costs 25% of your total health, not current health. (25 Energy)

 

Power 2: Hex- Places a glowing sigil upon the ground, making that ground unholy. Enemies who trespass on the unholy ground are afflicted by several debuffs.

                         Level 1: 1 sigil may be placed, sigil duration 7 seconds, cast range of 7m, sigil size/radius of 3m

                                      Debuffs: Speed reduced 25%, Damage reduced 25%, Accuracy reduced 25%

 

                         Level 2: 2 sigils may be placed, sigil duration of 12 seconds, cast range of 10m, sigil size/radius of 5m

                                      Debuffs: Speed reduced 45%, Damage reduced by 25%, Accuracy reduced by 25%, 10% status chance for knockdown (they trip)

 

                         Level 3: 3 sigils may be placed, sigil duration of 15 seconds, cast range of 15m, sigil size/radius of 7m

                                      Debuffs: Speed reduced by 90%, Damage reduced by 30%, Accuracy reduced by 30%, 25% status chance for knockdown (they trip), 5% chance of self destruction (the sigil will explode for 1500 damage in a 3m radius around the sigil; this means the true explosion radius is 10m)

                            

   Once placed the sigils cannot be moved, only recast. Additionally, the status chance of this ability can be increased, boosting the sigil. In order to boost your placed sigil you must target it and recast your ability; this will cost 50 energy to boost each sigil. The status chance of your boosted sigil will increase by 5 times its normal chance. This means that at level 2 your knockdown chance will increase to 50% chance, as well as the 5% for explosion chance at level 3 increasing to 25% chance.

    Also to note, if the target(s) step out of the sigil then the debuff effects instantly come off. It is best to keep them in the sigil as long as possible and kill them as quickly as possible.

     This ability can be cast with insufficient energy, but at the cost of health equal in percentage to the energy cost. This means that it would cost 50% of your total health to cast without enough energy. Note that the cost takes from your total health, not current health and so it can kill you if you do not pay attention. (50 Energy)

 

Power 3: Curse- Instantly reduces the health and shields of surrounding enemies.

                             Level 1: Reduces shields by 25% and health by 10% at 5m

                             Level 2: Reduces shields by 35% and health by 15% at 10m

                             Level 3: Reduces shields by 50% and health by 25% at 15m

   The effects of this ability last until effected targets are killed. This ability can only be recast at the cost of your own health if the effects are still ongoing. For Example, if effected enemies of this ability still live, then it will cost 25% of your health to recast. However, if all effected enemies die then you can recast the ability with no cost to your own health.

     This ability can be cast even with your energy depleted at the cost of health. For Example, this ability costs 75 energy to use, therefore it will cost 75% of your total health to cast if you do not have the energy to cast it. Note that it costs 75% of your total health, not current health. (75 Energy)

 

Power 4: Omen- She puts a deadly curse of death upon all surrounding enemies. This ability will last for a duration set based on each enemy effected by it. At set intervals within the time duration reapers will appear behind the enemy and strike them with their scythe for critical damage. The more enemies effected means the longer the duration will last which in turns equals more damage dealt to surrounding enemies. Damage output is equivalent to twice the damage output of your melee weapon.

                                  Level 1: Range of 10m, every 7 seconds effected targets will be attacked, 1 second multiplier

                                  Level 2: Range of 15m, every 5 seconds effected targets will be attacked, 1 second multiplier

                                  Level 3: Range of 20m, every 3 second effected targets will be attacked, 2 second multiplier

 

    For example, if 15 enemies are effected by this ability then the duration of the ability (2 seconds at level 3) will be multiplied by the number of enemies effected. Therefore at level 3, 2 seconds multiplied by 15 effected enemies will set the ability duration to 30 seconds, so every 3 seconds the enemies will be attacked and so this equals out to ten strikes for the duration period. So, if your melee weapon is weak it will do very minor damage, but if it is strong then it will output heavy damage. This ability acts as if you are melee attacking all enemies at once for twice the normal damage. During this time the ability can only be recast at the expense of your own health.

                                 Level 1: 15% recast health cost

                                 Level 2: 25% recast health cost

                                 Level 3: 50% recast health cost

 

   Against a boss the damage output is equivalent to double your melee weapon's critical damage output.

   This ability can be cast even if you do not have enough energy to cast it. However, it will cost 100% of your total health in order to cast with insufficient energy. This will instantly force you into bleed out state. (100 Energy)

 

 

 Special Note: To recap, all of her abilities can be cast even with insufficient energy. However, casting an ability without enough energy to do so will result in the cost being taken from your total health as a percentage. This means that casting even her 1st ability, Affliction, can kill you if you do not have the energy to cast it and your current health is at 25% or lower of your total health. Again, this unique feature effects total health, not current health. Pay attention to your current health, decide whether or not the cost in health is worth the ability being cast even if it must kill you to do so.

                        

 

Suggested Weapons for This Warframe:

 

Primary: Black Widow: This compact sub-machine gun offers high fire rate and stability at the cost of a lower damage output.

 

Secondary: Bolas: This high powered launcher fires off bolas to trip up enemies, keeping them held within the unholy ground of her hex longer while causing minor damage of its own.

 

Melee: Katar: These dual handed, bladed weapons are covered in a poisonous substance that inflicts enemies with a deadly toxin.

 

Name: Katara (Greek word for "a curse")

 

 

Backstory:

 

Katara, the Accursed Warframe. Using deadly hexes and afflictions she turns even the most powerful of enemies into a side note in her orchestra of death.

 

Katara was developed by the Tenno long ago to act as a way to fight fire with fire. Taking the greatest strengths of her enemies and diluting them, she can make any situation turn in her favor. Long has this powerful warframe been locked up in fear of the enemy getting their hands on it. If their enemies should ever exploit Katara's abilities for their own use then it could result in the extinction of the Tenno.

 

Appearence:

   She has a gothic appearance, dark and intimidating. Her torso rises into a high curved collar with tassels. The collar extends to her left shoulder and down her left arm into a long sleeve that extends just passed her finger tips as well as widening at the wrists. She also has a waist cape draping from her right hip, down her right leg to her ankle.

 

Blueprints: Blue Print parts found as random drops in the Orokin Derelict. Blue Print itself must be purchased in the market for 100,000 credits. To build the parts requires a new and unique resource called Accursed Effigy.

 

Resource: Accursed Effigy, a small statue in representation of the Tenno. These rare resources are scattered throughout the Orokin Derelict as well as drop from enemies within the Orokin Derelict. They can also be found in the Void, but only as drops from containers and lockers and not as enemy drops.

 

   Possible Event: These Accursed Effigies were once pure, but tainted by the corruption of the enemy. They seek to use these resources to manufacture their own version of the Katara Warframe and so it is the duty of the Tenno to put a stop to it and get the Effigies back.

Edited by (PS4)Burake
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Omen is a 'press-4-to-win' ability and extremely OP. The ability to kill everyone in sight, instantly, over a short period of time? I'm hoping you can do better.

I do not disagree that it is a powerful technique. However, I have adjusted her power stats to max at 150 at level 30. This way she has more limited energy, which means more limited uses and if people want to spam Omen then it would then activate the health cost feature. Also, due to the great advantage of her other abilities reducing multiple stats of enemies I would think, and hope, that people would be more inclined to use those in order to conserve energy, especially for long missions like defense and survival. Killing everything instantly does need to be altered and a set amount of damage put in its place instead and so I will be adjusting that.

 

 That being said, any thoughts about her other abilities, the health cost feature, etc...?

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Omen has been updated so that it deals specific amounts of damage rather than insta killing near everything. Against normal enemies each tick of damage will act as though you are melee striking all enemies at once for double the damage output of your own melee weapon. Also, against bosses it will act the same but instead of double your normal melee damage it will inflict double your critical melee damage. The power of this skill will ultimate depend on the power of your melee weapon.

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For #4, I liked that 'instant kill' over a duration. The duration should be decided by the enemy level. But, if they walk out of the ability range (they will run away from you), your ability instantly turns null. This way, you will have to stop the enemies from leaving. No, you moving will not move the ability radius.

Edited by jjpdn
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For #4, I liked that 'instant kill' over a duration. The duration should be decided by the enemy level. But, if they walk out of the ability range (they will run away from you), your ability instantly turns null. This way, you will have to stop the enemies from leaving. No, you moving will not move the ability radius.

I do like that idea, and that would also work in tandem with her other abilities such as placing a sigil to stop them from escaping. I suppose my only concern would be that it would also have to implement a fear aspect like Nekros cause most enemies don't run away and when they do they don't run very far.

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