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Improving Damage Type Logistics


YagoXiten
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As everyone here knows, there are a total of 13 damage types. Three physical, four elemental, and six compound. 

 

Of those six combinations, most are clever and intuitive. However, a couple of them lack distinction, especially when compared to other damage types.

 

To illustrate this, look closely at the definitions below.

 

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A toxin is a poisonous substance.

 

Gas is simply a state of matter, though in this instance it is referring to a gas that is poisonous.

 

A virus is a malicious microscopic unit that infects and hijacks cells to reproduce.

 

A corrosive substance is one that will destory and damage other things it comes into contact with.

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Whilst it can be initially difficult to tell, it does seem that Viral and Corrosive are both very distinctively different than the others.

 

But this leaves Gas and Toxin. There does not seem to be enough difference between them to warrant two damage types.

 

I propose the following to fix this:

 

 

 

First, replace the current blast 'Gas' with 'Blast'. Blast would now be produced with Toxin + Heat. As many chemicals are volatile and explosive, this is a logical and reasonable combination.

 

 

Then change the 'Cold' + 'Heat' combination to 'Wind'. Anyone familiar with how temperature affects weather systems and wind patterns should understand why this is fitting. 

 

Status chances, enemy resistances, and some Warframe powers may require additional mild adjustment, but these changes should improve the intuitiveness of the current damage system.

 

It would also help to improve Zeyphr, whose Tornado currently does 'Magnetic' base damage.

 

 

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meh, because making corrosive with toxic and electric makes so much more sense. And viral being made with cold and toxin.

Ah yeah also magnetic being generated by what, cold and electricity? Everyone here knows of superconductors and makes the link instantly, right? Right?

 

Frankly, Id' really like to see the names of elements replaced with something that has some kind of sense in lore.

 

Say Fire with <Orokin Plasma>, Cold with <Corpus CryoTechTM>, and whatever.

 

As it is, it's between fantasy and silly.

 

 

btw, blast is probably the only combined element that makes any sense. Overheat very fast a very cold thing and boom it goes.

 

Wind is even more fantasy, please don't.

Edited by bobafetthotmail
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meh, because making corrosive with toxic and electric makes so much more sense. And viral being made with cold and toxin.

Ah yeah also magnetic being generated by what, cold and electricity? Everyone here knows of superconductors and makes the link instantly, right? Right?

 

Frankly, Id' really like to see the names of elements replaced with something that has some kind of sense in lore.

 

Say Fire with <Orokin Plasma>, Cold with <Corpus CryoTechTM>, and whatever.

 

As it is, it's between fantasy and silly.

 

 

btw, blast is probably the only combined element that makes any sense. Overheat very fast a very cold thing and boom it goes.

 

Wind is even more fantasy, please don't.

 

I think you're missing the point. I couldn't care less about realism. It's more about how Gas is not distinguished or unique compared to the rest. 

 

(And actually, there's quite a few of those combinations that make some logical sense, not just Blast.)

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