zelgaris Posted April 7, 2013 Author Share Posted April 7, 2013 (edited) Possible to stuck behind the map defining invisible wall, no way to get out (same starting location as the previous post). Got there trying some rock climbing (don't have the gif of going there - won't try it again, hate to abort mission because of this...) - used the "grab climb near the invisble wall to get over" explorit, accidentally actually, didn't know there is a invisible wall - srsly, why is there any at the place like that? Doesn't make much sense, since all the walls are solid... Edited April 7, 2013 by zelgaris Link to comment Share on other sites More sharing options...
zelgaris Posted April 7, 2013 Author Share Posted April 7, 2013 The same location (Grineer strating point) Problem: Possible to get pushed under the floor by elevator, whan standing on bad place. Looks pretty glitchy, althoutgh I haven't managed to fall completely through. Link to comment Share on other sites More sharing options...
zelgaris Posted April 7, 2013 Author Share Posted April 7, 2013 Grineer starting section Problem: Gap in near on gate, but not accessible, still visible Link to comment Share on other sites More sharing options...
zelgaris Posted April 7, 2013 Author Share Posted April 7, 2013 At the same section, at the same gate Problem: Console floating in the air Link to comment Share on other sites More sharing options...
zelgaris Posted April 7, 2013 Author Share Posted April 7, 2013 The same section as previous Problem: Calling this wallrun wtfsuperboost :) I assume it's rather the problem of engine than level... don't have any ideas how to solve it, or whether solving this is actually good idea Link to comment Share on other sites More sharing options...
zelgaris Posted April 7, 2013 Author Share Posted April 7, 2013 (edited) Grineer - section with bridges and ziplines Problem: There is a visible hole in the ceiling - wasn't able to get there Also the "Use X" prompt is glitching here somehow. Edited April 7, 2013 by zelgaris Link to comment Share on other sites More sharing options...
zelgaris Posted April 7, 2013 Author Share Posted April 7, 2013 Grineer, same section as previous Problem: One of pipes isn't properly connected to wall (nitpicking) Link to comment Share on other sites More sharing options...
zelgaris Posted April 7, 2013 Author Share Posted April 7, 2013 Grineer, same section as previous Problem: Another gap in the ceiling Link to comment Share on other sites More sharing options...
zelgaris Posted April 7, 2013 Author Share Posted April 7, 2013 Grineer, part room with the yellow stone blocks (so far I noticed them only this room) Problem: 1) Part of the level, which should be solid is nonsolid. 2) Also there is a gap near the ceiling at those stone blocks - possible to go there and fall outsite the map. Probably nt possible to get there without super jump. 3) And there is also a gap in the wall, which can be used to go to the next room - pretty glitchy looking :) 1) Nonsolid part 2) Gap in the wall near ceiling 3) Gap in the wall Link to comment Share on other sites More sharing options...
zelgaris Posted April 7, 2013 Author Share Posted April 7, 2013 Grineer, passage with four elevators and computer-someting behind the glass. Problem: 1) Some objects glitching + random push (wtf, srsly) 2) Gap near gate (on more places actually) 3) Texture missing from side or wrong placement of the object 4) Another nonsolid console sphere or what is that (these objects are buggy almost everywhere) 5) Another gap in the ceiling/wall (which is actually accessible with a bit of ninjaing :)) 1) 2) 3) 4) 5) 6) And that's not all actually... more to come :) Link to comment Share on other sites More sharing options...
zelgaris Posted April 7, 2013 Author Share Posted April 7, 2013 Same section as previous Problem: 1) Fence - can be climbed as other fences, but the character is standing on air after climbing up 1) Link to comment Share on other sites More sharing options...
zelgaris Posted April 7, 2013 Author Share Posted April 7, 2013 Grineer - section with bridges and ziplines Problem: Clipping issue with the rock + easy to get into "return to safe spot" zone while not falling anywhere - feels stupid :/ Link to comment Share on other sites More sharing options...
zelgaris Posted April 7, 2013 Author Share Posted April 7, 2013 Grineer - before the extraction room Problem: Bugged wall running - but not stuck, jumped off after a while :) Link to comment Share on other sites More sharing options...
zelgaris Posted April 7, 2013 Author Share Posted April 7, 2013 Grinner - rooms with three pipes Problem: Invisible walls, that doesn't make much sense, but I assume they are there for some reason. In the room with small pipes complex above the big three pipes (second gif), it is posible to get above the invisible wall area, but then it is possible to get stuck there - not posible to get out :/ (see he third gif) Link to comment Share on other sites More sharing options...
zelgaris Posted April 7, 2013 Author Share Posted April 7, 2013 One of Greneer asteriod parts - near the pipes in read areas Problem: 1) Gap in the ceiling - possible to get there with excalibur - complex of rocks is behind - shouldn't be able to get there 2) Possible to jump above the invisible wall (the missplaced wall allowing wallclimbing on the air already reported before) - gap behind it. 3) Not basically a mission problem but already mentioned elswhere - where trying to hack a console, there are these cases, where the middle piece should work in all positions, but itdoesn't. 1) 2) 3) Link to comment Share on other sites More sharing options...
Blackhog Posted April 8, 2013 Share Posted April 8, 2013 I've found a floor bug in the lua mobile defense map.Sometimes near pod the floor texture is there but AI and players sink inside clipping through the texture,to something reminiscent to a pit.Can still move and fight inside.Can't take screenshot cause for some reason screenshots come out black... =/ Link to comment Share on other sites More sharing options...
zelgaris Posted April 8, 2013 Author Share Posted April 8, 2013 Nice there are other people noticing these :) --- Grineer, one of starting locations Problem: Gap in the wall, possible to get there without any exploits/powers. Possible to fall out from map bounds completely (i.e. death - didn't do it, since I don't want to lose another revive...). Can you PLEASE, just return us to the safe spot instead of killing us? THANK YOU. Possible to get below the safe spot return zone and again to enter it from below. How to get there And once there, behold, the Underworld :) And how to GTFO of there Link to comment Share on other sites More sharing options...
zelgaris Posted April 8, 2013 Author Share Posted April 8, 2013 (edited) Also this, at the same place Edited April 8, 2013 by zelgaris Link to comment Share on other sites More sharing options...
zelgaris Posted April 8, 2013 Author Share Posted April 8, 2013 Grineer, the big arena with Captian Vor in the middle. Problem: Possible to wall-run through wall to nothingness :) Link to comment Share on other sites More sharing options...
zelgaris Posted April 8, 2013 Author Share Posted April 8, 2013 Grineer, asteroid - hope you tell the map from the gif :/ Some kind of ON/OFF GPS-style coordinates with the name of the sector would be really helpfull. Possible to fall to nothingness - impossible to get from the bottom floor, once there - i.e. only solution is death by fall to empty space :( Link to comment Share on other sites More sharing options...
zelgaris Posted April 8, 2013 Author Share Posted April 8, 2013 Grineer, asteroid, this room It is possible to get to the giant whatever it is thing on the screenshot and then some clipping issues are there. And from there, it is possible to get to the pipes on the right, and after them to a pretty location (also it is above the surrounding return safety zone). How to get there What to do there? Some non-solid clipping and stuff... It's possible to get to on the pipes at the left, but it's pretty boring there... but the other side is much more interesting :) Had to trim the gif a bit, too random jumping there... And when up there, let's just ignore the horizontal and vertical "safe return" field and... ...enjoy the view :) Link to comment Share on other sites More sharing options...
zelgaris Posted April 8, 2013 Author Share Posted April 8, 2013 Grineer, asteroid pretty sure you are well familiar with this part It is possible to get up to those pipes ahead, noticing some small gaps in the map. And more... But too small to get through... but then, we can do this... (the gap is visible from the ground, so naturally I was like "how to get there and SLIP AND DIE FFUUUC..." and after an half an hour of trying, it was done... and i died, because falling out of map = death, i.e. PLEASE CHANGE THIS Link to comment Share on other sites More sharing options...
zelgaris Posted April 8, 2013 Author Share Posted April 8, 2013 Grineer, asteroid, but probably everywhere, where something with "Press X to" tool tips are located. Sometimes they do this... Link to comment Share on other sites More sharing options...
zelgaris Posted April 8, 2013 Author Share Posted April 8, 2013 Infested Grineer asteroid Probably more related to AI and no long range enemies, or problems with path finding - anyway, this happen quite often. Just chillin' there, killing, no danger for me. Is this intentional? Link to comment Share on other sites More sharing options...
zelgaris Posted April 8, 2013 Author Share Posted April 8, 2013 (edited) Since it's his own mission, I consider this mission related, but it's more like fault in AI or what. Captain Vor-Ignore @Tolstoj himself bugged a bit few minutes ago. Private game, two players, he teleported to us but then he just stopped doing anything and was just standing there, ignoring us. Edited April 8, 2013 by zelgaris Link to comment Share on other sites More sharing options...
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