Nnazqul Posted May 2, 2014 Share Posted May 2, 2014 I didn't folowed the forums much so I don't know what is being done about this , if anything at all, but I expected Glaive's charge atack to be fixed. Double tap to trow the glaive is so awkward to use and game breaking.That extra hit just adds a double time charging the weapon. I don't even understand why they removed charge atacks to begin with. Link to comment Share on other sites More sharing options...
Fulmir Posted May 2, 2014 Share Posted May 2, 2014 I didn't folowed the forums much so I don't know what is being done about this , if anything at all, but I expected Glaive's charge atack to be fixed. Double tap to trow the glaive is so awkward to use and game breaking.That extra hit just adds a double time charging the weapon. I don't even understand why they removed charge atacks to begin with. Because for every weapon that's not the Glaive group charge-attacks were a major balance problem. They made melee all about big, slow single hits rather than any sort of flow like we have now. Plus you can still throw it with a single button-press by simply not equipping it and holding down your melee-attack key. Link to comment Share on other sites More sharing options...
Archistopheles Posted May 2, 2014 Share Posted May 2, 2014 Soon Link to comment Share on other sites More sharing options...
Loveshack Posted May 2, 2014 Share Posted May 2, 2014 It would be really nice to allow throw while quipped without having to double swing. Link to comment Share on other sites More sharing options...
Onimachi Posted May 2, 2014 Share Posted May 2, 2014 Here Here. I've been checking the patch notes each time... It seems like a simple fix, but I guess it's more complicated than it looks. At least they're aware of it. Love to get an ETA! Link to comment Share on other sites More sharing options...
Fulmir Posted May 2, 2014 Share Posted May 2, 2014 Here Here. I've been checking the patch notes each time... It seems like a simple fix, but I guess it's more complicated than it looks. At least they're aware of it. Love to get an ETA! When did they say they're aware of it? It's a single-hold when you don't have it equipped so it would seem to be an intentional choice on their part to give it a single swing before letting you throw it. Link to comment Share on other sites More sharing options...
Nnazqul Posted May 3, 2014 Author Share Posted May 3, 2014 Because for every weapon that's not the Glaive group charge-attacks were a major balance problem. They made melee all about big, slow single hits rather than any sort of flow like we have now. Plus you can still throw it with a single button-press by simply not equipping it and holding down your melee-attack key. the balance problem was because of the mods not charge atacks . they need to reintroduce charge atacks. Link to comment Share on other sites More sharing options...
Onimachi Posted May 3, 2014 Share Posted May 3, 2014 Didn't they address it in the last live stream? Said some own was working on a fix... Link to comment Share on other sites More sharing options...
Warriorrogue Posted May 3, 2014 Share Posted May 3, 2014 When did they say they're aware of it? It's a single-hold when you don't have it equipped so it would seem to be an intentional choice on their part to give it a single swing before letting you throw it. They said they were aware of it the day after melee 2.0 Link to comment Share on other sites More sharing options...
shut Posted May 3, 2014 Share Posted May 3, 2014 When did they say they're aware of it? It's a single-hold when you don't have it equipped so it would seem to be an intentional choice on their part to give it a single swing before letting you throw it. The devs have brought it up multiple times. Due to the way Melee Mode is coded, they weren't able to implement a simple hold 'n' throw like "Melee 1.0 Mode" allows, so they went with the next best option (the simplest possible combo) until they find a fix for it. Link to comment Share on other sites More sharing options...
Onimachi Posted May 6, 2014 Share Posted May 6, 2014 The devs have brought it up multiple times. Due to the way Melee Mode is coded, they weren't able to implement a simple hold 'n' throw like "Melee 1.0 Mode" allows, so they went with the next best option (the simplest possible combo) until they find a fix for it. I hope that fix comes on Wed. :( Link to comment Share on other sites More sharing options...
HAYABU5A Posted May 6, 2014 Share Posted May 6, 2014 i thought this was going to be about it exploding in your face on the return either killing you or heavy damage when throw from quick melee 'charge' Link to comment Share on other sites More sharing options...
Onimachi Posted May 8, 2014 Share Posted May 8, 2014 Those could be looked at too, but it seems to me, that with skill, those things could be avoided. The tedium of having to multi-press to throw messes up your timing when hitting enemies at medium range. I'm still looking at those patch notes with eager eyes each Wed... :) Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now