Cemges Posted May 8, 2014 Share Posted May 8, 2014 Full auto and semi auto weapons don't have a visible issue with that one, but burst weapons, especially when playing online, are effected so badly from performance and fps that their DPS get like %1 because of it. I deem this a very important issue and hope it'll get fixed. Especially well weapons like hind and burston prime are made extremely terrible by this issue. I hope they can be made better. Link to comment Share on other sites More sharing options...
RawGritz Posted May 8, 2014 Share Posted May 8, 2014 (edited) Mmm. I have not noticed this issue and I love my Burston Prime. But I also change my matchmaking ping limit to 150. So I don't join anyone laggy sessions. Edited May 8, 2014 by RawGritz Link to comment Share on other sites More sharing options...
aim4it Posted May 8, 2014 Share Posted May 8, 2014 Full auto and semi auto weapons don't have a visible issue with that one, but burst weapons, especially when playing online, are effected so badly from performance and fps that their DPS get like %1 because of it. I deem this a very important issue and hope it'll get fixed. Especially well weapons like hind and burston prime are made extremely terrible by this issue. I hope they can be made better. Dunno what you want. You can't send data for which your computer didn't have a chance to think about. Its a problem of all internet shooters. Just look at the Source engine. If you don't get 66+fps you can't max out the send data rate (cl_updaterate 66: when on a 66 tick server. Its even worse when trying to compete with the 128 tick big dogs). Link to comment Share on other sites More sharing options...
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