Innocent_Flower Posted May 12, 2014 Share Posted May 12, 2014 That's pretty much how I feel about helmets right now. Yes, Saryn's chlora helmet looks insanely cool; but my Hemlock gives me a vital speed boost. Yes, volt's pulse helmet looks insanely cool; but i've got arcane storm so why bother? I realy like my nekros; but i shouldn't waste the nuerodes on a helmet of his when I need them for gear that actually affects gameplay. I think DE should seperate helmets from stats. We can change our helmet, we can change our skin (chassis)... but can we perhaps change our 'systems'? If only we could change something else to get these stats.. Link to comment Share on other sites More sharing options...
Genoscythe Posted May 12, 2014 Share Posted May 12, 2014 An on/off option or mod slots for helmets have been discussed for a while now. Why DE doesnt use a solution that might satisfy everyone is a question that many people ask. For me, removing stats completely is the worst thing that could have been done. +1 Link to comment Share on other sites More sharing options...
se05239 Posted May 12, 2014 Share Posted May 12, 2014 An on/off option or mod slots for helmets have been discussed for a while now. Why DE doesnt use a solution that might satisfy everyone is a question that many people ask. Its a mystery indeed. Link to comment Share on other sites More sharing options...
residente Posted May 12, 2014 Share Posted May 12, 2014 In my case, I don't use some awesome stats helmets because they look like an &#!. Link to comment Share on other sites More sharing options...
Petersheikah Posted May 12, 2014 Share Posted May 12, 2014 What about a Helmet Stat slot? You can swich helmet 1 stat to helmet 2. Obviously you couldn't swich helmet stats for a warframe to a different one. (think about a Loki + Vanguard boost... That would be insane) Link to comment Share on other sites More sharing options...
Eurhetemec Posted May 12, 2014 Share Posted May 12, 2014 (edited) Its a mystery indeed. I'm pretty sure it's because they're planning to introduce the Focus system, which I suspect will replicate the effects of Arcane helmets (and more), whilst being incompatible with them. I certainly hope so. Edited May 12, 2014 by Eurhetemec Link to comment Share on other sites More sharing options...
Azawarau Posted May 12, 2014 Share Posted May 12, 2014 I'm pretty sure it's because they're planning to introduce the Focus system, which I suspect will replicate the effects of Arcane helmets (and more), whilst being incompatible with them. I certainly hope so. If thats the case then i have no complaints except having wasted a ton of plat for nothing .-. Link to comment Share on other sites More sharing options...
Arblarg Posted May 12, 2014 Share Posted May 12, 2014 An on/off option or mod slots for helmets have been discussed for a while now. Why DE doesnt use a solution that might satisfy everyone is a question that many people ask. For me, removing stats completely is the worst thing that could have been done. +1 They're either blind, incompetent or simply like money in their pocket. Maybe even all 3. Link to comment Share on other sites More sharing options...
Ribboz Posted May 12, 2014 Share Posted May 12, 2014 I'm starting to think they left arcane helmets merely as a source for trade thus plat thus money for them. Making stats optional would have made everyone happy. Link to comment Share on other sites More sharing options...
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