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Six Shooter Angstrum Shot Ceases To Function In High Performance Situations


weirdee
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This probably sounds like a silly and entitled post, but I need for your whatever team that cleans up animations to figure out how to optimize the Angstrum so that it can consistently fire 21 rockets at once without them disappearing due to the game giving up on doing both that, and tracking 20 Grineer about to meet their doom.

 

Specifically, the issue is that past a certain point of graphical load from shots being fired, guys running around, spare ammo and orbs lying around, and ability spam, the Angstrum shots are simply discarded when you try to fire it.

Edited by weirdee
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who wants 21 rockets =)  

 

 

Is this for real. Are you for real? How could you even ask such a thing?! o3o

Granted that actual performance output may be better the other way around... TWENTY ONE ROCKETS. It is a ROCKET SHOTGUN. That is who wants 21 rockets.

 

Men.

 

AMERICAN MEN. o3o!

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