Deidaku Posted May 22, 2014 Share Posted May 22, 2014 Movement: maybe it's just me but movement still feels clunky and not fluid enough. i invited a friend of mine who played the game way back and wanted to try again. He said the movement became worse somehow . this isn't good. there needs to be movement 2.0 DE : because old and new tilesets may suffer from the lack of synergy if you don't intend to rework it soon imo (but that's probably just me) . Wallrunning , air shooting animation , wall attacks , coptering( why is it still here?????) , stamina .and the terrible recovery system. Those need a rework fast >:( Link to comment Share on other sites More sharing options...
Tengu-musume Posted May 22, 2014 Share Posted May 22, 2014 Coptering will stay btw Basic movements can use some more fludity yes. But I wish DE would work on AI 2.0 before any other big 2.0 things. Link to comment Share on other sites More sharing options...
SSI_Kryptix Posted May 22, 2014 Share Posted May 22, 2014 I dont think its essential right now. The way it, is its better. Link to comment Share on other sites More sharing options...
-CM-Tiffany Posted May 22, 2014 Share Posted May 22, 2014 Grabbeth Theth Pitchforkeths, brethrens. Mein Enchiladas are dancing-u. Ja, mon. We has more important tangs to focus on. Le Kubrows and ze famous moose once said "Be wary of rear and then tongue required ahead". And thus the age of helicopters began. The heavens fell from ze sky, mon, anden dey be focusing on the jubblies of the AI. Link to comment Share on other sites More sharing options...
-CM-Tiffany Posted May 22, 2014 Share Posted May 22, 2014 (edited) Thing. damn. Edited May 22, 2014 by Tyffie Link to comment Share on other sites More sharing options...
Renathy Posted May 22, 2014 Share Posted May 22, 2014 I don't see an issue with most of these, except for 'coptering. On the other hand, I think we really do need Stamina 2.0. Link to comment Share on other sites More sharing options...
BabyChooChoo Posted May 22, 2014 Share Posted May 22, 2014 (edited) All I want is sick no-handed cartwheel flip things as a dodge move. edit: After a quick google search, turns out it's called an Aerial. DE, you got that? We need Aerials in this game. ASAP. Screw other content. How am I expected to have fun unless I'm bustin sick Aerials all up in dudes faces? Edited May 22, 2014 by BabyChooChoo Link to comment Share on other sites More sharing options...
Kazkyu Posted May 22, 2014 Share Posted May 22, 2014 Grabbeth Theth Pitchforkeths, brethrens. Mein Enchiladas are dancing-u. Ja, mon. We has more important tangs to focus on. Le Kubrows and ze famous moose once said "Be wary of rear and then tongue required ahead". And thus the age of helicopters began. The heavens fell from ze sky, mon, anden dey be focusing on the jubblies of the AI. Is that French and Germany mix together? Link to comment Share on other sites More sharing options...
-CM-Tiffany Posted May 22, 2014 Share Posted May 22, 2014 Is that French and Germany mix together? Happy Ja, mon. Link to comment Share on other sites More sharing options...
SSI_Kryptix Posted May 22, 2014 Share Posted May 22, 2014 I would some how like it very much if warframe had all those stunts in Prototype, front flip and stuff, it would look pretty awesome. Link to comment Share on other sites More sharing options...
CBAROG Posted May 22, 2014 Share Posted May 22, 2014 Definitely +11111111111 Link to comment Share on other sites More sharing options...
Shinobi-kun Posted May 22, 2014 Share Posted May 22, 2014 (edited) Is that French and Germany mix together? Octobre-fest. Edited May 22, 2014 by Shinobi-kun Link to comment Share on other sites More sharing options...
Scherhardt Posted May 22, 2014 Share Posted May 22, 2014 Yea for an action/tps game, fluid movements is a must. Right now tbh movement in warframe feels sloppy*. What i mean by this is the physics that goes to wallrunning/parkour, the thing where you it looks like your gliding/teleport when you jump off, the knockdowns it's frustrating, run/vaulting over an obstacle feels clunky. I saw an old thread a while back that has really awesome parkour polish ideas. I just wonder where could that be now. + Deidakus knockdown recovery system that's been here for ages. I hope DE can enlighten us with these issues in LS29. Link to comment Share on other sites More sharing options...
-CM-Tiffany Posted May 22, 2014 Share Posted May 22, 2014 Octobre-fest. Yodelee Yodeloo, mon. For ze movement of the new ages we will need to build foundations, like bigger tilesets with lots of ze parkour space, freedom, height and ze stuff while still keeping the small lowly places where ze mobs will be strutting their derrieres about. Ja. Ze move-to-groove project is bigger dan you would be 'xpecting, braddah. Link to comment Share on other sites More sharing options...
Shinobi-kun Posted May 22, 2014 Share Posted May 22, 2014 Yodelee Yodeloo, mon. For ze movement of the new ages we will need to build foundations, like bigger tilesets with lots of ze parkour space, freedom, height and ze stuff while still keeping the small lowly places where ze mobs will be strutting their derrieres about. Ja. Ze move-to-groove project is bigger dan you would be 'xpecting, braddah. Quoi? Omae de nani, madame noch herr Tyffie? Link to comment Share on other sites More sharing options...
mr.nuttcase500 Posted May 22, 2014 Share Posted May 22, 2014 we need everything 2.0. *-- * -* * * -** -** * **--- ----- Link to comment Share on other sites More sharing options...
-CM-Tiffany Posted May 22, 2014 Share Posted May 22, 2014 (edited) Quoi? Omae de nani, madame noch herr Tyffie? 是。即使我的财富成功了我,我会找到神灯并返回它掌握青青的脂肪非常匆忙,然后用我的新运动推它了他的屁股, mon. Edited May 22, 2014 by Tyffie Link to comment Share on other sites More sharing options...
Shinobi-kun Posted May 22, 2014 Share Posted May 22, 2014 (edited) 是。即使我的财富成功了我,我会找到神灯并返回它掌握青青的脂肪非常匆忙,然后用我的新运动推它了他的屁股, mon. Pardon, I understand Mandarin. "Yes, actually my wealth *fortune* succeeded me, I will find *found* the magic lamp grasp green fat *脂肪 as in food fat / calories* very rush *in a hurry* , and then use my new *luck?* push *its* his butt, mon. " Quuuuuuuuuuuuuuoi? Edited May 22, 2014 by Shinobi-kun Link to comment Share on other sites More sharing options...
-CM-Tiffany Posted May 22, 2014 Share Posted May 22, 2014 Pardon, I understand Mandarin. "Yes, actually my wealth *fortune* succeeded me, I will find *found* the magic lamp grasp green fat *脂肪 as in food fat / calories* very rush *in a hurry* , and then use my new *luck?* push *its* his butt, mon. " Quuuuuuuuuuuuuuoi? This is what inexperience, internet translators and doom house evidence net you. Link to comment Share on other sites More sharing options...
Shinobi-kun Posted May 22, 2014 Share Posted May 22, 2014 This is what inexperience, internet translators and doom house evidence net you. I vote for better machine translating. *I demand speed buff on all 'light' frames! Link to comment Share on other sites More sharing options...
DJ_Redwire Posted May 22, 2014 Share Posted May 22, 2014 I'll just leave these here for all those not yet made aware - worth a few minutes of your time. https://forums.warframe.com/index.php?/topic/116872-the-grand-thread-for-animation-improvements-and-fixes-with-gifs/ https://forums.warframe.com/index.php?/topic/119650-part-2-of-the-grand-thread-for-animation-improvements-and-fixes-parkour-and-mobility/ Link to comment Share on other sites More sharing options...
Yuroth Posted May 22, 2014 Share Posted May 22, 2014 (edited) Aw gawd, don't let me started with those elevated tunnel entrances, that Tenno wont just freaking grab and go into, but instead would do endless backflips! Edited May 22, 2014 by Yuroth Link to comment Share on other sites More sharing options...
Tulzscha Posted May 22, 2014 Share Posted May 22, 2014 Moved to the proper section. Link to comment Share on other sites More sharing options...
Deidaku Posted May 22, 2014 Author Share Posted May 22, 2014 I'll just leave these here for all those not yet made aware - worth a few minutes of your time. https://forums.warframe.com/index.php?/topic/116872-the-grand-thread-for-animation-improvements-and-fixes-with-gifs/ https://forums.warframe.com/index.php?/topic/119650-part-2-of-the-grand-thread-for-animation-improvements-and-fixes-parkour-and-mobility/ I 've seen those threads by Aure7 btw , that's exactly what we need. But the devs haven't spoken about it at all I'm tired of not being able to stealth correctly because a simple wallrun or autoroll ruins everything AND why is coptering still here? there better be a damn good reason why this bug has become a game mechanic Link to comment Share on other sites More sharing options...
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