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A New Mod Idea


yarash2110
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if critical and weak spots are the same, why can you have a critical hit and headshot at the same time and do 4x the damage?

 

-critical hits and weak spots are not the same.

-you can critical hit without hitting a weakspot

-there is simply an extra critical hit bonus to a weakspot (they can still work independantly of each other)

-this bonus is your weapons base crit damage without any mods

-a headshot has a damage multiplier of x2

-the head is also a weakpoint, meaning it gets an extra critical damage bonus

-if your weapon has an x2 crit damage, then it would do x4 damage on a crit to on a weakspot, an x2 damage on a non crit like usual

 

- 2x2 = 4

 

 

this is also ONE of the reasons the soma is so overpowered, it has an x6 headshot mulitplier on crits, and thats without critical damage mods boosting that further

Edited by HillsAndTheSea
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-critical hits and weak spots are not the same.

-you can critical hit without hitting a weakspot

-there is simply an extra critical hit bonus to a weakspot (they can still work independantly of each other)

-this bonus is your weapons base crit chance without any mods

-a headshot has a damage multiplier of x2

-the head is also a weakpoint, meaning it gets an extra critical hit bonus

-if your weapon has and x2 crit damage, then it would do x4 damage on a crit to the head, yet x2 on a non crit

- 2x2 = 4

 

 

this is also ONE of the reasons the soma is so overpowered, it has an x6 headshot mulitplier on crits, and thats without critical damage mods boosting that further

Blesss You. 

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-critical hits and weak spots are not the same.

-you can critical hit without hitting a weakspot

-there is simply an extra critical hit bonus to a weakspot (they can still work independantly of each other)

-this bonus is your weapons base crit damage without any mods

-a headshot has a damage multiplier of x2

-the head is also a weakpoint, meaning it gets an extra critical damage bonus

-if your weapon has an x2 crit damage, then it would do x4 damage on a crit to on a weakspot, an x2 damage on a non crit like usual

 

- 2x2 = 4

 

 

this is also ONE of the reasons the soma is so overpowered, it has an x6 headshot mulitplier on crits, and thats without critical damage mods boosting that further

it's not another critical hit... If it was a critical hit it was indicated in yellow and not white,
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-critical hits and weak spots are not the same.

-you can critical hit without hitting a weakspot

-there is simply an extra critical hit bonus to a weakspot (they can still work independantly of each other)

-this bonus is your weapons base crit damage without any mods

-a headshot has a damage multiplier of x2

-the head is also a weakpoint, meaning it gets an extra critical damage bonus

-if your weapon has an x2 crit damage, then it would do x4 damage on a crit to on a weakspot, an x2 damage on a non crit like usual

 

- 2x2 = 4

 

 

this is also ONE of the reasons the soma is so overpowered, it has an x6 headshot mulitplier on crits, and thats without critical damage mods boosting that further

soma has a 2x multiplier on headshot that scales with the crit, it has the same multiplier and the damge gets doubled like any other weapon in the game
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hitting weak spots is a critical isn't it O_o

no, in warframe a critical hit is indicated in yellow, headshots and other weakspots hits are not yellow, besides, you can stack the damage of a critical hit and a headshot, but you can't stack two critical hits with stuff like dread or paris where you can get over 100% crit chance
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first picture is critical headshot, second is body shot. the headshot clearly does more than x2 damage, (which is the headshot multipler)

 

it does roughly 4 times the damage and it only doing that much is mostly due to grineer armor being so resistant to slash damage.

 

 

0IvHFWh.jpg

 

 

0QyUQz1.jpg

Edited by HillsAndTheSea
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first picture is critical headshot, second is body shot. the headshot clearly does more than x2 damage, (which is the headshot multipler)

 

it does roughly 4 times the damage and it only doing that much is mostly due to grineer armor being so resistant to slash damage.

 

 

0IvHFWh.jpg

 

 

0QyUQz1.jpg

 

try that without critting? i was talking about straight up damage to headshots, not damage to headshots+criting, this current mod is only working on weapons with high crit chance, 

Edited by yarash2110
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try that without critting? i was talking about straight up damage to headshots, not damage to headshots+criting, this current mod is only working on weapons with high crit chance, 

 

you are aware that if you buff damage to headshots, you also buff damage to headshots + crits? the latter more so than the former?

 

wouldnt it just make more sense to fix the current crit system instead of breaking it further?

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you are aware that if you buff damage to headshots, you also buff damage to headshots + crits? the latter more so than the former?

 

wouldnt it just make more sense to fix the current crit system instead of breaking it further?

i'm talking about making a new mod, and if there is a bug that causes crits to do more damage to headshots feel free to report it, but it doesn't stop this mod from being useful on non-crit based weapons, that bug is not a reason to not add this mod.

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Headshots(is an innate Weakspots) are fixed x2 damage multiplier, whereas the critical damage multiplier is dependant on the weapon itself, so a headshot is always x2 and a critical hit may by x4.8 of your damage, but if you hit the head and it stacks. So the maths would be, providing you did crit, (damagex4.8)x2=multiplier of x9.6 to your damage, not factoring resistances.

Edited by YashiroSora
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