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Earth Cambria Waterpark Tileset Navigation


xylocaine09
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Just played that Cambria water-park tileset & noticed that it can be very hard to navigate to the exit in some parts.

 

I am not sure how to fix it but it would be nice if navigating through the more complex tileset layouts was a little easier, or if the navigation aids worked a little better to tell you what level the exit is actually on & what way to go about getting to that point.

Yes the current aids are pretty good but they don't seem to help much in the more complex tileset layouts. I am sure someone would have a good idea on how to fix it I just have no idea.

 

 

 

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multiple vertical levels are much more fun to design/look at than they are to play. we could really use less of that IMO

 

I'm fine with them to a point.  But if they get too complex, it becomes too big a pain to be worth the change of pace from the usual hallway affair.

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