xylocaine09 Posted May 30, 2014 Share Posted May 30, 2014 Just played that Cambria water-park tileset & noticed that it can be very hard to navigate to the exit in some parts. I am not sure how to fix it but it would be nice if navigating through the more complex tileset layouts was a little easier, or if the navigation aids worked a little better to tell you what level the exit is actually on & what way to go about getting to that point.Yes the current aids are pretty good but they don't seem to help much in the more complex tileset layouts. I am sure someone would have a good idea on how to fix it I just have no idea. Link to comment Share on other sites More sharing options...
DietEbolaCola Posted May 30, 2014 Share Posted May 30, 2014 I always get lost there, as I do on most maps with multiple vertical elements. Link to comment Share on other sites More sharing options...
notionphil Posted May 30, 2014 Share Posted May 30, 2014 multiple vertical levels are much more fun to design/look at than they are to play. we could really use less of that IMO Link to comment Share on other sites More sharing options...
Steelleef Posted May 31, 2014 Share Posted May 31, 2014 multiple vertical levels are much more fun to design/look at than they are to play. we could really use less of that IMO I'm fine with them to a point. But if they get too complex, it becomes too big a pain to be worth the change of pace from the usual hallway affair. Link to comment Share on other sites More sharing options...
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