DominicWhite Posted January 8, 2013 Share Posted January 8, 2013 First thing, I'm digging the game. I'd not really followed Warframe's development at all, and all I was vaguely aware of is that there was a Dark Sector F2P game in the works. I've now sunk a fair few hours into the current beta and had a lot of fun. One thing I do notice is that while there's a bunch of crazy-badass ninja moves like diving shots, sliding attacks and so on, there doesn't seem to be any incentive to use them. Just as a vague idea for the devs, perhaps some kind of critical hit bonus or even a straight damage buff while doing these moves would encourage their use a little more. Not enough of a buff to make it wildly preferable to just the usual run-and-gun style, but imagine how cool it would be to get a power boost to your shotgun if you're firing it while sliding into the enemy. Link to comment Share on other sites More sharing options...
NihilisticGoliath Posted January 8, 2013 Share Posted January 8, 2013 Would add a nice bit of flair, indeed. Not sure it would fit their intended game design but hey, I like your idea. On a related note, I was hoping the rolling manuever would make you harder to hit while performed, but alas, no such luck. Link to comment Share on other sites More sharing options...
DominicWhite Posted January 9, 2013 Author Share Posted January 9, 2013 Would add a nice bit of flair, indeed. Not sure it would fit their intended game design but hey, I like your idea. On a related note, I was hoping the rolling manuever would make you harder to hit while performed, but alas, no such luck. Yeah, some kind of defensive boost to dodge animations like backflips/rolls, and some kind of aggressive boost to diving shots and slides would probably make for a more agile game all round. Link to comment Share on other sites More sharing options...
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