Taikaponi Posted July 4, 2014 Share Posted July 4, 2014 (edited) Just couple small suggestions for Oberon's abilities. Smite Smite's projectiles need a damage buff and they should seek enemies instead of just fly in straight line. Currently the the projectiles deal 150 damage (really DE?) and they really rarely even hit other enemies. Hallowed Ground Hallowed Ground should have a 100% chance of slowing down enemies. Currently the enemies just walk over the ''carpet'' and take barely no damage. Reckoning Make the amount of health that the health orbs heal increase (or decrease) depending on power strength. For example, with +100% power strength bonus, the orbs would heal 50 health each. Edited July 4, 2014 by Taikaponi Link to comment Share on other sites More sharing options...
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