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Idea For Carrier Sentinel Ability


Deidaku
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First things first DE: we need a sentinel / Kurbow / companion subforum asap please.!

 

 

Now ;  in the devstream , there was talk about giving vaccum to all sentinels.

 

How to make carrier unique then?

 

Make him carry health and energy orbs and ammo. 2 items of each , 2 energ orbs, 2 health orbs , 2 rifle ammo packs etc.

 

Carrier stockpiles them when your ammo , health and energy are already full. therefore all the containers with ammo in them +energy + health aren't so usless after all.

 

Then when in danger , the health orb consumption would work like guardian. when you have low Hp , it activates , gives you a bit of health to keep you alive a little longer , same for energy and ammo.

 

thoughts?

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Nice idea right there, although 2 of each items is a little too low. What if upgrading the ability increased the capacity?

 

Edit: Also, in terms of balance it would make sense if it could carry... let's say three times more health than energy, because if it could let you replenish around 150 (6 orbs) energy, it would be kinda OP. It's like two "free" ultimate abilities, and a potential expansion of your warframe's energy pool that exceeds the Flow mod's possibilities.

Edited by Redstoneman
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We need a sentinel that can remove debuffs from the team that is in range. We currently have no frame or ability to remove harmful debuffs and we have a sentinel named carrier....so instead of you carrying ballsack.....ballsack carries you.

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We need a sentinel that can remove debuffs from the team that is in range. We currently have no frame or ability to remove harmful debuffs and we have a sentinel named carrier....so instead of you carrying ballsack.....ballsack carries you.

That's actualy not bad. ! But how would I work? we can't have a sentinel that gives you status chance inmmunity !

 

That would be as pointless as Helios' scanner. Also consider the ammo/hp/energy restores are not that cheap.

exactly , you shouldn't have to "reload" your sentinel every single time

 

 

Nice idea right there, although 2 of each items is a little too low. What if upgrading the ability increased the capacity?

 

Edit: Also, in terms of balance it would make sense if it could carry... let's say three times more health than energy, because if it could let you replenish around 150 (6 orbs) energy, it would be kinda OP. It's like two "free" ultimate abilities, and a potential expansion of your warframe's energy pool that exceeds the Flow mod's possibilities.

SO more health orbs no problem.

 

In terms of balance for some frames it would be life saving. look at loki or Nova ,  150 hp is like 70% of their max hp

 

whereas for rhino and tanky frames it's less that 10%

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