Vaether Posted July 10, 2014 Share Posted July 10, 2014 I have not done Conclave very often, simply because I don't trust myself with taking on a battle of 1v1 or 2v2. But after having gone through a rather one sided initiation for a clan a while ago, it was clear that so many things needed to be changed or improved. My initiation consisted of me taking on 5 other members, in an Elite 4 style bout of matches, to determine what rank I will be in the clan. Each member was bringing their best gear. It was me, on a Vauban (my only frame that had not just been forma'd), with just my Marelok against 5 fully ranked and modded Rhinos, and 5 fully ranked and modded Soma's. It was not pretty (only killed three of them). Many of you know this already but a match in the Conclave is determined in mere seconds. It is all down to whoever is lucky enough to land a shot first, spin attack or not. Having a match based off experience and skill being determined by luck is not the kind of match I want to be a part of. What I wanted to see was a match that was fair towards both sides and would have a fair outcome, a match that is purely determined by skill and skill alone. What I was thrown into was so far from that concept, it was like being level 1 on League of Legends again. So I wish to propose a new system, one that does not take into account all my current weapons and frames. This system is designed to be down to what you think would be good as a loadout. I will broil it down to these few words. No mods. No prime weapons or frames (and Dragon Nikana). More energy. Here is where the skill will come into place. If I want to take in to a Conclave match an unmodded Loki. unmodded Ignis, unmodded akbroncos and an unmodded Scindo, then that is purely your choice. But with no mods it will be somewhat difficult since Loki is the squishiest frame in the game currently. But that is where I want skill to come into place. If they are quick enough to grab as many energy orbs as they can, you can be sure your team will feel the pain. Now, on the other side of the argument I have provided and the fact that Loki can stealth for 12 seconds unmodded. Combined with the fact he gains bonus critical hit chance whilst he is stealthed, already there are foreseeable problems with that ability. So, as a counterbalance for something like that, a lot of abilities will have to be...downsized. Already there are limitations to what most frames abilities do to other players. Take Nyx's Chaos and Vauban's Bastille for example. Those abilities already have no effect on other players, whilst having a total domination effect upon regular enemies. I am not gonna say that's good for Conclave since those abilities would wreck face if used correctly, but having minor effects on enemies would make it fairer for people who choose to use those frames in a match. I wouldn't want any frames abilities to be compromised just for the sake of a few players acting like spoiled brats since someone beat them at a game. Being able to overcome a situation with critical thinking is what makes games so great for everyone. For example, there is a Frost who has holed up in a corner of the map, with Snowglobe up, and is just picking off team mates from his corner. Many people would be rather angry at a situation like this, and for a good reason. But being able to trump his strategy with your own will be what makes you a smarter player then him. One option would be to just wait it out. He doesn't have infinite energy and he will be forced to come out sooner or later. Another option is to have team mates help you out with the problem at hand, but by having just one other team mate to help you out can be debilitating at most times since you are both occupied by one object. By increasing the amount of players on a team, your team won't be thrown into a bad position if a team mate gets killed. It will be an advantage for their team but it will not be the end of the game. More team mates will force you to think about what moves you should take, what frame should support who and whose weapons and abilities will compliment and empower each other in ways unimaginable. One thing that I love about games like Call of Duty is that it taught me all about teamwork, anger management and problem solving (rugby union did too but lets stick to video games for now). An easy way to think of it is, 'I am dead and he is not. How can I go about turning this situation around?' I'm not saying that you will feel so much better because of it, but it is a lot better then just stewing over it and getting yourself killed multiple times. The system that I would love to see is one where each player can choose a loadout that suits their play style. My favourite when testing out with friends was Vauban, Ignis, Acrid and Glaive. The 50 energy provided to me by the energy orbs was enough for 2 Tesla orbs. Combined with the wide range from the Ignis (handy since the game has goddamn space ninjas in it) and my Tesla orbs, I would wreak havoc upon my foes. Having a totally free loadout to your choice would be a fantastic option for something like this. Having your entire build determined by your own skill alone is what will make this PVP a great thing. With the large range of weapons at our disposal will provide a versatility to Conclave battles unprecedented in PVP history. No more spin to win Orthos Prime's. No more pray and spray Soma's. Just pure, unadulterated skill by your hands. How you fight is decided by you and you alone. Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now