Cibi_Lumine Posted January 9, 2013 Share Posted January 9, 2013 Not sure if this is common knowledge but I have found that when you are useing the cloak abillity with Loki the damage is modified. The reason I say this is because I have been running around Earth fighting Grineer. The Grineer Marines (armored) usualy take around two charge attacks from my Skana. I poped my cloak in a fight to get away but it just so happens that a marine was in my way of the door so I charged an atack and the off came the top half of is body. I tried this out on many of the marines after whitnessing this and have came to a conclusion that charged melee attacks are boosted when cloaked. I don't know the exact numbers as I was not watching them fly. Test this out freinds and get us some numbers. Link to comment Share on other sites More sharing options...
MungFuSensei Posted January 10, 2013 Share Posted January 10, 2013 I have noticed this as well. Charge attacks are one-hit kills while cloaked. Works with Bo, so I imagine it's the same with other weapons. Well, not sure if one hit kills, but at least a major damage boost (it's 2am, my memory isn't working o_o). So not only is it a nice escape move, it's great for clearing out mobs before taking out Captains/Ancients and the like. Still haven't found a good use for switch teleport, though. Except maybe to get past lasers when I can't find the camera, or to fix a bug with Jackal. Link to comment Share on other sites More sharing options...
MobileSuit Posted January 10, 2013 Share Posted January 10, 2013 U get crits only while cloaked. That's it Link to comment Share on other sites More sharing options...
Vashramire Posted January 10, 2013 Share Posted January 10, 2013 Is it crits with all weapons or just melee while invisible? Link to comment Share on other sites More sharing options...
Rusalki Posted January 10, 2013 Share Posted January 10, 2013 In order for the stealth mechanic to work better, DE buffed damages to enemies that haven't/cannot detect you. I'm not sure if there's also a damage multiplier for backstabs, but that's also worth looking into. Link to comment Share on other sites More sharing options...
Kingdrake Posted January 10, 2013 Share Posted January 10, 2013 In order for the stealth mechanic to work better, DE buffed damages to enemies that haven't/cannot detect you. I'm not sure if there's also a damage multiplier for backstabs, but that's also worth looking into. I think there is, sometimes when hitting an enemy that hasn't seen me a red crit shows up (instead of yellow) and I think it does way more damage than noraml crit. Link to comment Share on other sites More sharing options...
Vashramire Posted January 10, 2013 Share Posted January 10, 2013 Just tested it a bit. Seems to only apply to melee. Seems to guarantee (yellow) crits at whatever your crit modifier is at and there is a (red) "backstab crit" that I'm trying to replicate but doesn't seem to happen all the time. Dodgy hit detection or something. Will test more. Link to comment Share on other sites More sharing options...
Rusalki Posted January 10, 2013 Share Posted January 10, 2013 There's a chance that might be a headshot crit, since melee does benefit from headshot multipliers. (Tested via having the 10 headshots goal and using pure melee). Not sure at all, just throwing an idea out there. Link to comment Share on other sites More sharing options...
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