storfednegerplkke Posted April 9, 2013 Share Posted April 9, 2013 Hello forums! I´ve been playin this game for some days now and im pretty sure that when a dead guy collides with a closing door, it looks pretty fooked up... i have no idea if this topic belong bere but its just kinda $&*&*#(%& when a guy stretches his leg 10 feet for some odd reason... storfednegerplkke a.k.a seba3828 Link to comment Share on other sites More sharing options...
SFkenny Posted April 9, 2013 Share Posted April 9, 2013 I got this to happen too. Sadly I wasn't fast enough on the screenshot key. Anyone get a screen of this happening? I think an easy way to fix it would be to have the engine gib anything that gets caught in a door while it's closing. Link to comment Share on other sites More sharing options...
BlastGoggles Posted April 9, 2013 Share Posted April 9, 2013 Such is the inevitable fate of any game using ragdolls alongside physical doors. At least it gives us something to giggle about. Link to comment Share on other sites More sharing options...
denmax Posted April 9, 2013 Share Posted April 9, 2013 Doors are blocked by entities actively following the engine's physics (methinks). Actually, some doors don't continue closing and avoid clipping through such entities, like ragdolls. The problem is this is a "sometimes" thing. Link to comment Share on other sites More sharing options...
storfednegerplkke Posted April 20, 2013 Author Share Posted April 20, 2013 Anyone get a screen of this happening? http://postimg.org/image/3n2mcw3hr/ Link to comment Share on other sites More sharing options...
ValhaHazred Posted April 20, 2013 Share Posted April 20, 2013 (edited) Would there be a way to make the door crush corpses into paste to get rid of it? Edited April 20, 2013 by ValhaHazred Link to comment Share on other sites More sharing options...
aza-industries Posted April 21, 2013 Share Posted April 21, 2013 Ahh.. good times, good times... Link to comment Share on other sites More sharing options...
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