From what I've found the RNG (random number generator) isn't soley to blame, we the players are part of the problem. Well, not specifically us but what we're doing.
The problem is that the blueprint drop, which looks like an affinity orb, is severely effected by physics. This becomes an issue if anyone on the team kills the boss with a high impact attack.
These attacks include (from what I've found so far):
-Any melee attack, normal or charged
-Any Bolt weapon, bolto, boltor, akbolto, I'm sure paris is also guilty
Question
Aizeol
From what I've found the RNG (random number generator) isn't soley to blame, we the players are part of the problem. Well, not specifically us but what we're doing.
The problem is that the blueprint drop, which looks like an affinity orb, is severely effected by physics. This becomes an issue if anyone on the team kills the boss with a high impact attack.
These attacks include (from what I've found so far):
-Any melee attack, normal or charged
-Any Bolt weapon, bolto, boltor, akbolto, I'm sure paris is also guilty
-Any shotgun
-Any warframe power that causes direct damage
-Any Ultimate that causes damage.
Please try and spread this information.
Link to comment
Share on other sites
7 answers to this question
Recommended Posts