FryingSaucePan Posted April 12, 2013 Share Posted April 12, 2013 (edited) So after the latest patch, I noticed this right away. This is kind of a large drawback to using melee weapons that are utilized for quick general melee combat rather than charge attacks such as my dual Zorens. Being able to slash twice in succession while sliding is what prompted me to get dual Zorens in the first place to focus on crowd control but now it'll cost me more time, effort and stamina to get the same result with just one slash per slide in a far less awesome sequence. Please bring this capability back. Edited April 13, 2013 by FryingSaucePan Link to comment Share on other sites More sharing options...
Xoxile Posted April 12, 2013 Share Posted April 12, 2013 I thought that was a bug. Link to comment Share on other sites More sharing options...
VincentNacon Posted April 12, 2013 Share Posted April 12, 2013 I still can do it. It's not gone. Link to comment Share on other sites More sharing options...
MonsterPig Posted April 12, 2013 Share Posted April 12, 2013 (edited) I also cannot slash twice anymore. Only one slash. It's nice to have the second slash in case you come up short of the enemy and you want to quickly attack. Edited April 12, 2013 by TrevV Link to comment Share on other sites More sharing options...
Hashul Posted April 13, 2013 Share Posted April 13, 2013 melee weapons that are utilized for quick general melee damage rather than charge damage such as my dual Zorens. Wait, I'm sorry - what are you talking about? Link to comment Share on other sites More sharing options...
JHarlequin Posted April 13, 2013 Share Posted April 13, 2013 Maybe it depends on the weapon, or on the context. I know that before the patch sometimes I would be unable to do 2 slashes if I did the slash late in the slide and didn't mash rapidly for the second slash. I doubt any major work was done to the sliding slash but maybe something else got adjusted which reduced the time you have to start the second slash after your first slash. That or something was done and it is now weapon dependant. Either way, it isn't a big issue. Link to comment Share on other sites More sharing options...
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