TheHourMan Posted August 1, 2014 Share Posted August 1, 2014 I have the Zephyr set to "Agile" and my frame is in a leaning forward position that is really cool. It's cool right? Right. Except when I aim, move around or do anything other than stand there. The animation set does not effect anything other than standing animation, which is very inconsistant. Please look at this, because it is a big aesthetic issue. Link to comment Share on other sites More sharing options...
011100110110000101101101 Posted August 1, 2014 Share Posted August 1, 2014 I think DE has said they would be expanding the idle animations in a livestream. I don't know exactly which livestream, but if you really want it, I'll help you look. Link to comment Share on other sites More sharing options...
Vitras Posted August 1, 2014 Share Posted August 1, 2014 (edited) Sorry, but I believe they said they would only do idles... The reason is because 2 unique animation sets for every single warframe is way too much work. Edited August 1, 2014 by Vitras Link to comment Share on other sites More sharing options...
TheHourMan Posted August 2, 2014 Author Share Posted August 2, 2014 (edited) Damn, that makes that agile animation look pointless and ridiculous when you stand straight up just to aim or walk.And its not all that much work. Maybe two to four hours per animation set if you were going to have it be for every aspect of your warframes movements. Edited August 2, 2014 by TheHourMan Link to comment Share on other sites More sharing options...
TheHourMan Posted August 2, 2014 Author Share Posted August 2, 2014 But even just making it effect the walking and aiming animations would be perfectly acceptable aesthetically and still be a big improvement. Link to comment Share on other sites More sharing options...
Noogums Posted August 3, 2014 Share Posted August 3, 2014 Some animations have to stay standardized to keep the game size from exploding. Things like running, aiming, walking and other such things have to stay the same across all Frames because of the amount of time it would take, and the issues it would cause if every Frame had it's own custom animations for everything. It's simply not that feasible at the moment. Link to comment Share on other sites More sharing options...
TheHourMan Posted August 3, 2014 Author Share Posted August 3, 2014 I guess you're right. I'm just really nitpicky when it comes to visual oversights or shortcomings (blame that on dead space 3). Well, I hope that it eventually comes into fruition that all frames will have unique animation sets :D Link to comment Share on other sites More sharing options...
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