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Making Animation Types Effect More Than Idle Stance.


TheHourMan
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I have the Zephyr set to "Agile" and my frame is in a leaning forward position that is really cool. It's cool right? Right. Except when I aim, move around or do anything other than stand there. The animation set does not effect anything other than standing animation, which is very inconsistant. Please look at this, because it is a big aesthetic issue.

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Damn, that makes that agile animation look pointless and ridiculous when you stand straight up just to aim or walk.

And its not all that much work. Maybe two to four hours per animation set if you were going to have it be for every aspect of your warframes movements.

Edited by TheHourMan
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Some animations have to stay standardized to keep the game size from exploding. Things like running, aiming, walking and other such things have to stay the same across all Frames because of the amount of time it would take, and the issues it would cause if every Frame had it's own custom animations for everything. It's simply not that feasible at the moment.

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