Guest Shibboleet Posted August 9, 2014 Share Posted August 9, 2014 Ofc it does but 21 ammo is way too low for that gun. Penta and Ogris are fine but Angstrum uses up more than one round for a charge shot which is going to be rather difficult to get use to. Full charge shots are usually a loss in damage since the spread is so severe. Tap click or half charge and it still wins the dps race. Link to comment Share on other sites More sharing options...
-FV-Runehawk Posted August 9, 2014 Author Share Posted August 9, 2014 Thank you to everyone for your feedback! Lots of good points 'round here. It's true that pistol ammo is very common; so long as no changes are made in regards to how launcher weapons receive said ammo, then perhaps 21 rounds is sufficient enough. In regards to auras, diversity becomes encouraged, although it's true that many players would rather stick to their Aura of choice, without having to fallback to a less desirable Aura to use their launcher weapon with the desired freedom. Link to comment Share on other sites More sharing options...
LukeAura Posted August 9, 2014 Share Posted August 9, 2014 (edited) I'm actually more concerned about the Penta ammunition than the angstrum. Bounces and Arcs make it less accurate and although they can still be adjusted by skill, they are harder to account for. you are more likely to miss with it at all ranges than with the Angstrum The Angstrum is only really going to miss if you're using the spread fire salvo over too long of a distance without other targets nearby. Sure the Angstrum might be able to spend more ammo in one salvo, but that still means it is the players choice on using that much ammunition. Map geometry wasn't exactly made for skilled grenade banking, who knows where your grenade will be thrown because it was one meter off target.. Edited August 9, 2014 by LukeAura Link to comment Share on other sites More sharing options...
RSITH Posted August 9, 2014 Share Posted August 9, 2014 Solution: Do not fully charge your shots. Agree. Link to comment Share on other sites More sharing options...
JacobLittle Posted August 9, 2014 Share Posted August 9, 2014 Full charge shots are usually a loss in damage since the spread is so severe. Tap click or half charge and it still wins the dps race. Not when you are close, especially with Mirage. Link to comment Share on other sites More sharing options...
Guest Shibboleet Posted August 9, 2014 Share Posted August 9, 2014 Not when you are close, especially with Mirage. True, but Mirage makes all weapons good; Regardless of the stats. Link to comment Share on other sites More sharing options...
JacobLittle Posted August 9, 2014 Share Posted August 9, 2014 True, but Mirage makes all weapons good; Regardless of the stats. Especially thunderbolt, at least that is one explosive not getting that ammo nerf along with the other one. Link to comment Share on other sites More sharing options...
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