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The Angstrum Should Not Be Penalized On The Same Level As Other Launchers


-FV-Runehawk
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Guest Shibboleet

Ofc it does but 21 ammo is way too low for that gun. Penta and Ogris are fine but Angstrum uses up more than one round for a charge shot which is going to be rather difficult to get use to.

Full charge shots are usually a loss in damage since the spread is so severe. Tap click or half charge and it still wins the dps race.

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Thank you to everyone for your feedback! Lots of good points 'round here. It's true that pistol ammo is very common; so long as no changes are made in regards to how launcher weapons receive said ammo, then perhaps 21 rounds is sufficient enough. In regards to auras, diversity becomes encouraged, although it's true that many players would rather stick to their Aura of choice, without having to fallback to a less desirable Aura to use their launcher weapon with the desired freedom. 

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I'm actually more concerned about the Penta ammunition than the angstrum. Bounces and Arcs make it less accurate and although they can still be adjusted by skill, they are harder to account for. you are more likely to miss with it at all ranges than with the Angstrum The Angstrum is only really going to miss if you're using the spread fire salvo over too long of a distance without other targets nearby. 
Sure the Angstrum might be able to spend more ammo in one salvo, but that still means it is the players choice on using that much ammunition. Map geometry wasn't exactly made for skilled grenade banking, who knows where your grenade will be thrown because it was one meter off target.. 

Edited by LukeAura
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Guest Shibboleet

Not when you are close, especially with Mirage.

True, but Mirage makes all weapons good; Regardless of the stats.

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