Bazookagofer Posted August 14, 2014 Share Posted August 14, 2014 The latest buff to snipers was definitely a step in the right direction DE. (Yay my vectis hits even hard woop woop... not to forget the 49.2% status chance) But I think the snipers should still have a bigger damage multiplier when hitting an enemy in the head. Because allthough they do more damage now... there still is no reason to bring em over a boltor prime or a soma :/ Link to comment Share on other sites More sharing options...
Quizel Posted August 14, 2014 Share Posted August 14, 2014 Well..... procs get an additional x2 head shot multiplier on top of normal and crit (total of x8). I'm having a great time with my vectis right now. Link to comment Share on other sites More sharing options...
Alad_VI Posted August 14, 2014 Share Posted August 14, 2014 <Insert request about Lanka travel time here> Link to comment Share on other sites More sharing options...
011100110110000101101101 Posted August 14, 2014 Share Posted August 14, 2014 <It would be wonderful if we got a travel time increase on the Lanka DE.> Request inserted. Link to comment Share on other sites More sharing options...
Wurdyburd Posted August 14, 2014 Share Posted August 14, 2014 It is rather a joke how the Lanka has travel time. It is a railgun, which 'technically' has travel time, but it's also a laser weapon. As in, shooting light. That moves at the speed of light.Infinitesimal travel time should equal 0. Link to comment Share on other sites More sharing options...
RealPandemonium Posted August 14, 2014 Share Posted August 14, 2014 Well..... procs get an additional x2 head shot multiplier on top of normal and crit (total of x8). I'm having a great time with my vectis right now. What do you mean by this? When a weapon procs on a weak spot it arbitrarily does more damage? Link to comment Share on other sites More sharing options...
Quizel Posted August 14, 2014 Share Posted August 14, 2014 (edited) What do you mean by this? When a weapon procs on a weak spot it arbitrarily does more damage? Normal Head shot: x2 (total x2) - Crit head shot: x2 (total x4) - Can test with Bow Crit Head shot that also proc'ed x2 (proc dmg receives x8 dmg multiplier) - Dread a good way to test this, 100% crit chance and nearly 20'ish % chance to proc slash Normal Head shot that procs (proc gets a x4 multiplier) - good example, notice the difference of the proc damage acrid does from a chest shot and a head shot. You'll see tics that are ~4 times greater. Game does round stuff so may not be perfectly x4. Request inserted. Not funny >.> Don't mess with my Lanka! Edited August 14, 2014 by Quizel Link to comment Share on other sites More sharing options...
RealPandemonium Posted August 14, 2014 Share Posted August 14, 2014 Normal Head shot: x2 (total x2) - Crit head shot: x2 (total x4) - Can test with Bow Crit Head shot that also proc'ed x2 (proc dmg receives x8 dmg multiplier) - Dread a good way to test this, 100% crit chance and nearly 20'ish % chance to proc slash Normal Head shot that procs (proc gets a x4 multiplier) - good example, notice the difference of the proc damage acrid does from a chest shot and a head shot. You'll see tics that are ~4 times greater. Game does round stuff so may not be perfectly x4. I can confirm this behavior. Gonna try it with Gas and Electric procs as well. Link to comment Share on other sites More sharing options...
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