Seanjuju Posted August 19, 2014 Share Posted August 19, 2014 Hotfix 14.3 Reminder -Shared Sniper Ammo Fix -Torid Changes that weren't added in 14.2 or Just start over from scratch with the mechanics then increase the ammo to 40 - Gas Cloud changes: - Now has 10% Critical Chance. - Now 2x Critical Multiplier - Damage radius increase from 1.75m to 3m -Faster Attack Speed for Karyst -Assorted Changes and Fixes Yes? Yes (DE Please add your own Torid changes to the game so I can test them and give feedback so you can make more changes that I can test. Oh and why isn't the gas damage uniform? Please explain in detail Torid's mechanics) Link to comment Share on other sites More sharing options...
Smooth00 Posted August 19, 2014 Share Posted August 19, 2014 Thanks DE! Link to comment Share on other sites More sharing options...
vaugahn Posted August 19, 2014 Share Posted August 19, 2014 I'm pretty sure the damage radius is changed. A single spore can cover a whole door now. Link to comment Share on other sites More sharing options...
Jahadaya Posted August 19, 2014 Share Posted August 19, 2014 *posts pic of redtext reminder* Link to comment Share on other sites More sharing options...
Seanjuju Posted August 20, 2014 Author Share Posted August 20, 2014 I'm pretty sure the damage radius is changed. A single spore can cover a whole door now. Isn't m supposed to stand for meters? Its true that I'm doing damage outside the visuals buts its not 3 meters. Link to comment Share on other sites More sharing options...
Whitewolf..UK.. Posted August 20, 2014 Share Posted August 20, 2014 Totally with you about the Torid op. I hope to God this gets sorted out. Link to comment Share on other sites More sharing options...
BierWurstGER Posted August 20, 2014 Share Posted August 20, 2014 (edited) if u shot .. peeeww -------- > Projectile = 100 Poison(Toxin) Damage [with 15% Status Chance] {this is NEW} [with 10% Crit Chance] {this has Change from 5% to 10%} [with 2x Crit Multiplier] {this has Change from 1.5x to 2x} [with 10 Sec. Life] [with 10m Radius] the Radius if it Dot (this part is hard to explain ..dont ask) boooom Cloud ... = 40 Poison(Toxin) Damage {this is Change from 20 to 40} [with 25% Status Chance] {this is NEW} [with 10% Crit Chance] {this has Change from 5% to 10%} [with 2x Crit Multiplier] {this has Change from 1.5x to 2x} [with 10 Sec. Life] [with 3m Radius] {this has Cange from 1.75 to 3} Math = Projectil Damage + Cloud Damage (per sec) x Life time = 100 + 40*10 = 500 Toxin Damage (what u see in the Codex is the Damage for 10 sec ) = sec 1: 140 damage = sec 2: 180 damage ..etc.. i hope this help u .. Edited August 20, 2014 by BierWurstGER Link to comment Share on other sites More sharing options...
darthdart Posted August 20, 2014 Share Posted August 20, 2014 Haha my friend made that new worthless dagger or whatever it is. All he said was, "this is so slow" like at least 50 times. Link to comment Share on other sites More sharing options...
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