MaduSciuntistu Posted April 15, 2013 Share Posted April 15, 2013 (edited) Locked containers that have to be hacked to open, and contain better loot could be scattered randomly through levels. Obviosuly, these would be rare occurances maybe one hidden per level. Basically Hacking system+loot lockers More stuff comes out of it in general Higher chances of dropping rare reasources Higher chance of dropping affinity or will drop more Maybe Mods, probably not. Thoughts? Edited April 15, 2013 by MaduSciuntistu Link to comment Share on other sites More sharing options...
Zyfe3rX Posted April 15, 2013 Share Posted April 15, 2013 (edited) I like the idea !!!! +1 mods or affinity balls ! Edited April 15, 2013 by Zyfe3rX Link to comment Share on other sites More sharing options...
ShadowsCrush Posted April 15, 2013 Share Posted April 15, 2013 I always expected mods to come out of containers, I'm almost 100% certain one of the loading screens has flavor text indicating that you should break open containers to not miss any mods. Link to comment Share on other sites More sharing options...
ISeiketsuI Posted April 15, 2013 Share Posted April 15, 2013 Nice idea id like to see mods drop from those. Link to comment Share on other sites More sharing options...
Xtorma Posted April 15, 2013 Share Posted April 15, 2013 I think it would definatly encourage exploring, especially if there was a tiny chance at things like potatoes, or BP's. Link to comment Share on other sites More sharing options...
Yanga Posted April 15, 2013 Share Posted April 15, 2013 It's a good idea, encourages some more exploration of offside areas that dead-end but it'd be worth it later :P I think it would definatly encourage exploring, especially if there was a tiny chance at things like potatoes, or BP's. I don't think the DEs would include those kind of items unless it was as rare as a Rare10 would be lol Except Banshee in which it would be a Rare2... just my opinion :P Link to comment Share on other sites More sharing options...
Ced23Ric Posted April 15, 2013 Share Posted April 15, 2013 If those containers can either be hacked indefinately or be opened with Ciphers, then I do not like this idea. If you get one shot, yeah, sweet. Link to comment Share on other sites More sharing options...
Elhazzared Posted April 15, 2013 Share Posted April 15, 2013 I aprove of this! Not in affinity but the mods because quite frankly, good mods are very hard to get. Heck, freeze mods are ultra rare and they are one of the most needed mods while affinity... Heh, you just get to the point where you don't need it anymore. Link to comment Share on other sites More sharing options...
CaedesEnder Posted April 15, 2013 Share Posted April 15, 2013 Love the idea though i would offer one amendment, auto trigger alarm if you fail it :) Link to comment Share on other sites More sharing options...
-GG-Sinevultu Posted April 15, 2013 Share Posted April 15, 2013 (edited) I would like also some other lockpick minigame ^^, like riddles or adventure like actions (example you need a password and it is painted on a wall in some room) just for to pay attention and to have a reason for explore every angle of a map (if treasures worth the effort, not like actually :P). Edited April 15, 2013 by Clownsanity Link to comment Share on other sites More sharing options...
Wilde05 Posted April 15, 2013 Share Posted April 15, 2013 +1 Also can lockers drop more stuff ? Link to comment Share on other sites More sharing options...
Spacehat Posted April 15, 2013 Share Posted April 15, 2013 (edited) I always expected mods to come out of containers, I'm almost 100% certain one of the loading screens has flavor text indicating that you should break open containers to not miss any mods. yeah it says something about getting "rare loot" from containers. As it is right now, there is nothing rare dropping from containers, so +1 good idea. Edited April 15, 2013 by Spacehat Link to comment Share on other sites More sharing options...
RXIS Posted April 15, 2013 Share Posted April 15, 2013 Good idea, but only when it is no auto-gain. Only 1 chance and be really hard (because let's be honest, who fails at hacking?) and no chance to use an auto-hack. Link to comment Share on other sites More sharing options...
Drusus Posted April 15, 2013 Share Posted April 15, 2013 yeah it says something about getting "rare loot" from containers. As it is right now, there is nothing rare dropping from containers, so +1 good idea. That's not 100% true. Some of the rarer materials I'm sure I've had drop from lockers, like Morphics, etc. Now, I think that still makes your comment at least 99% true depending on how we grade the material rarities, but just pointing out the rarer resources I'm pretty confident can source from containers/lockers. Link to comment Share on other sites More sharing options...
CheeseHasLeafs Posted April 16, 2013 Share Posted April 16, 2013 Some of the rarer materials I'm sure I've had drop from lockers, like Morphics, etc. Morphics aren't exactly rare. However I have had Gallium and a Control Panel drop from a locker. As well as countless Orokin Cells, though those are hardly 'rare', even though they're described as such. Link to comment Share on other sites More sharing options...
Quetzhal Posted April 16, 2013 Share Posted April 16, 2013 Doesn't one of the tooltips tell you that you'll get rare mods for exploring the level? It's... actually always confused me, seeing as mods don't drop from exploration. Link to comment Share on other sites More sharing options...
Krjal Posted April 16, 2013 Share Posted April 16, 2013 (edited) I'm happy with making the lock/hack 1 shot but it'd have to be per player to prevent griefing. I like the idea as a whole, too :D Edited April 16, 2013 by Krjal Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now