Gauron Posted April 15, 2013 Share Posted April 15, 2013 I really enjoy the game especially the mid levels where there seems to be a good balance of ability effectiveness that do damage such as AOE attacks and weapons. Late game there apears to be very little to do with abilities as long as you have a heavily modded weapon you can basically rely on that and abilities feel like a secondary thing for most warframes which makes the late level really boring. I run around and shoot things most of the time and that's it and maybe save my energy to go invisible or invincible if I have the option. I don't know the answer to scale abilities that are DPS and AOE focused without making them redundant. In my opinion the damage of the abilities should scale with the enemies so that your energy pool will always be useful for the top powers. Link to comment Share on other sites More sharing options...
Cleesus Posted April 15, 2013 Share Posted April 15, 2013 The only abilities that ive played with that seem great at any level are Nyx's, but thats because Chaos and Mind control dont rely on damage. Link to comment Share on other sites More sharing options...
SciKnight Posted April 15, 2013 Share Posted April 15, 2013 (edited) Why not implement some sort of percent based damage for abilities? Something that Allows for 100% damage against enemies below a certain level and then a downscale from there based on the level of the enemy. I suggest starting with some sort of base damage and adding to that another amount of damage: 100+100*[1-.01*N] where N is the level of the enemy (or some other factor). RIght now with static damage values, the percent decrease in effectiveness as the level of the enemy increases is drastic. This would allow for a much smoother scaling of damage. I haven't actually thought this through to the end yet but I know I've seen this work in other games. Edited April 15, 2013 by SciKnight Link to comment Share on other sites More sharing options...
Gauron Posted April 15, 2013 Author Share Posted April 15, 2013 Interesting equation, I agree that dynamic values would be much better than static. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now