IHustleBones Posted January 11, 2013 Share Posted January 11, 2013 I would love to see intruduced to the game a variety of melee finishers or combos! I think it would add a nice depth to the combat as long as kept quick not to interupt the flow (Who knows how many countless times said finisher will be used). I don't know could be a cool idea. Link to comment Share on other sites More sharing options...
Sealgaire Posted January 11, 2013 Share Posted January 11, 2013 I hope to whatever deities might exist they never intsitute any sort of scripted kill moves. It would totally destroy the pace of melee combat. Link to comment Share on other sites More sharing options...
Aggh Posted January 11, 2013 Share Posted January 11, 2013 (edited) I hope to whatever deities might exist they never intsitute any sort of scripted kill moves. It would totally destroy the pace of melee combat. Or it would make it even faster provided you know how to use them properly. Imo one thing I'd thing I'd like to see at a minimum is the ability to do left and rightwards swings, especially for charged attacks. Edited January 11, 2013 by Aggh Link to comment Share on other sites More sharing options...
Grabax Posted January 11, 2013 Share Posted January 11, 2013 no thanks, im going to stick with op charged slash Link to comment Share on other sites More sharing options...
wastu_spartan Posted January 11, 2013 Share Posted January 11, 2013 need animation to distinguish between stealth or just slash from behind and for personal is. . . add lock on for melee combat. . i often let my enemy escape many time. . orz Link to comment Share on other sites More sharing options...
ULTRAliskz Posted January 11, 2013 Share Posted January 11, 2013 need animation to distinguish between stealth or just slash from behind and for personal is. . . add lock on for melee combat. . i often let my enemy escape many time. . orz ^ this, once they add reliable stealth mechanics into the game where its actually viable to use stealth rather then run and gun, i would like to see some different mellee takedowns to distinguish itself from a normal melee attack and a stealth takedown Link to comment Share on other sites More sharing options...
wastu_spartan Posted January 11, 2013 Share Posted January 11, 2013 (edited) well yeah..because of the slash and gun. .when the task is stealth kill or just want to kill silently. its always make worries or doubt like "am i not alerting anyone?" ore "crap ! that charged slash hit the wallm did i make an attention or not?" so kinda feeling. . "insecure" something like that . :D oh and this maybe sound so demanding but. . critical damage finisher ( if enemy HP is near Zero ) will look more. . how i can say. . tennou professionalism to be added animation.and this not so often just like random animation when action is needed . . . Edited January 11, 2013 by wastu_spartan Link to comment Share on other sites More sharing options...
Sealgaire Posted January 11, 2013 Share Posted January 11, 2013 You're not the first person to suggest a lock on system for melee, and it still boggles my mind that someone could think this was necessary. This isn't a console game, you have a mouse. If you can't hit an enemy literally standing next to you with an attack that covers a wide arc in front of you, I don't think you're cut out for this whole space ninja business, son. Link to comment Share on other sites More sharing options...
Collussus Posted January 11, 2013 Share Posted January 11, 2013 Technically there's already 3 "special sword moves". They can be chained, have fun finding that combo. Link to comment Share on other sites More sharing options...
wastu_spartan Posted January 12, 2013 Share Posted January 12, 2013 (edited) You're not the first person to suggest a lock on system for melee, and it still boggles my mind that someone could think this was necessary. This isn't a console game, you have a mouse. If you can't hit an enemy literally standing next to you with an attack that covers a wide arc in front of you, I don't think you're cut out for this whole space ninja business, son. im sorry my master but. . . . i can still chase my prey tough. . but again. . some time the attack pass through their bodies and wont be counted as hit but i swing my cronus at right timing. . maybe need moar practice at swinging blade in this game Edited January 12, 2013 by wastu_spartan Link to comment Share on other sites More sharing options...
Heyyou2 Posted January 12, 2013 Share Posted January 12, 2013 Technically there's already 3 "special sword moves". They can be chained, have fun finding that combo. What is the third one if the first is the slide spin slash and the second is that slam from air? Link to comment Share on other sites More sharing options...
Collussus Posted January 12, 2013 Share Posted January 12, 2013 What is the third one if the first is the slide spin slash and the second is that slam from air? run, jump hit control, slash. I found that to do a different move. It looks different when executed in the air anyhow. Link to comment Share on other sites More sharing options...
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