WhiteCopain Posted August 29, 2014 Share Posted August 29, 2014 http://i.imgur.com/o3w8Ko6.jpg I know it's a minor gripe, but it somewhat annoys me that I can't see the plat cost to rush the Serro in this image. It's also frustrating when I need to see credit cost for things in a similar spot to craft. I feel just moving it more to the right would easily fix this. Link to comment Share on other sites More sharing options...
zavienh5 Posted August 29, 2014 Share Posted August 29, 2014 All i ci is excal prime Link to comment Share on other sites More sharing options...
Nomad76 Posted August 29, 2014 Share Posted August 29, 2014 That's why making the interface rotate, having to pan around just to see all of even a single interface screen composed of unnecessarily huge icons, is a really bad idea. Each of those item icons could have been a quarter of that size while still hosting all of the same information. Instead they're so huge you have to pan the screen to see the edges of the interface. Link to comment Share on other sites More sharing options...
smithf Posted August 29, 2014 Share Posted August 29, 2014 you would think that it is logical to keep the variable (the cost) close to the action ("Rush"). Unfortunately, I still feel that no matter how cool or nice the UI looks, there is not enough thought given into them from the human engineering point of view. It is prevalent from Navigations, to the "escape" menu to even the new Mod UI. Link to comment Share on other sites More sharing options...
WhiteCopain Posted August 29, 2014 Author Share Posted August 29, 2014 (edited) Personally I really like the UI and think it looks a lot better then the old one. I just would really like to not have any info hidden from me. There was no possible way for me to view the rush cost in that image, I could not move the UI or anything enough to do so. Edited August 29, 2014 by WhiteCopain Link to comment Share on other sites More sharing options...
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