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Crafting, Credits And Rush, Move To The Right?


WhiteCopain
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That's why making the interface rotate, having to pan around just to see all of even a single interface screen composed of unnecessarily huge icons, is a really bad idea.  Each of those item icons could have been a quarter of that size while still hosting all of the same information.  Instead they're so huge you have to pan the screen to see the edges of the interface.

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you would think that it is logical to keep the variable (the cost) close to the action ("Rush").

Unfortunately, I still feel that no matter how cool or nice the UI looks, there is not enough thought given into them from the human engineering point of view. It is prevalent from Navigations, to the "escape" menu to even the new Mod UI.

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Personally I really like the UI and think it looks a lot better then the old one. I just would really like to not have any info hidden from me.

 

There was no possible way for me to view the rush cost in that image, I could not move the UI or anything enough to do so.

Edited by WhiteCopain
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