I was helping a friend farm argon, for which I normally take Nyx equipped with Master Thief and try to bash or "lockpick" any locker I see. For some reason, 3 of us went on the mission, for which the host had picked a T4 survival. Miraculously, we did not get Vor, but I found a room I hadn't seen before and had one question on this room and then a general question on traps and whether you look for them to spawn the more minor treasure rooms (lots of locked lockers, not parkour)
1) This one was set up in a cross shape with 2 or three banks of lockers (plus the entryway) and beds of plants in between the areas where the lockers were. As I entered one of the locker areas, I got that little puff of dust you often get when you're about to set off a trap. Unlocked the locker and suddenly void turrets that I hadn't noticed in the shrubbery started firing. A lot. But two shots with my Dread took them down. Likewise on the other sets of lockers. The wall opposite the entry was suspiciously blank. I checked around, figuring I'd missed something and discovered high up on one wall a single laser generator (so, aiming a beam straight across the room, but from quite high up). It was traveling vertically but not aiming so it would hurt you if you were just standing around. I tried a wall climb after I shot it, but could not figure out if there was something else to do there. I just figure that many traps plus lasers plus a very tall room with an intricate ceiling had to have more to it. And of course, at that moment our LS ran out.
I know it was extremely stupid to get involved with this in a T4S, but has anyone seen this room before or know what it does?
2) General question: frequently it seems like when you hit a floor trap that activates a laser, disabling the laser/thumper opens up somewhere even if it's just a bunch of lockers. Is this consistent or just more RNG stuff?
Thanks---they're just fun even if all you get is a few more lockers to open, but I like to know I caught everything if ever I find whichever room again.
Question
Minissa
I was helping a friend farm argon, for which I normally take Nyx equipped with Master Thief and try to bash or "lockpick" any locker I see. For some reason, 3 of us went on the mission, for which the host had picked a T4 survival. Miraculously, we did not get Vor, but I found a room I hadn't seen before and had one question on this room and then a general question on traps and whether you look for them to spawn the more minor treasure rooms (lots of locked lockers, not parkour)
1) This one was set up in a cross shape with 2 or three banks of lockers (plus the entryway) and beds of plants in between the areas where the lockers were. As I entered one of the locker areas, I got that little puff of dust you often get when you're about to set off a trap. Unlocked the locker and suddenly void turrets that I hadn't noticed in the shrubbery started firing. A lot. But two shots with my Dread took them down. Likewise on the other sets of lockers. The wall opposite the entry was suspiciously blank. I checked around, figuring I'd missed something and discovered high up on one wall a single laser generator (so, aiming a beam straight across the room, but from quite high up). It was traveling vertically but not aiming so it would hurt you if you were just standing around. I tried a wall climb after I shot it, but could not figure out if there was something else to do there. I just figure that many traps plus lasers plus a very tall room with an intricate ceiling had to have more to it. And of course, at that moment our LS ran out.
I know it was extremely stupid to get involved with this in a T4S, but has anyone seen this room before or know what it does?
2) General question: frequently it seems like when you hit a floor trap that activates a laser, disabling the laser/thumper opens up somewhere even if it's just a bunch of lockers. Is this consistent or just more RNG stuff?
Thanks---they're just fun even if all you get is a few more lockers to open, but I like to know I caught everything if ever I find whichever room again.
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