Gravy Posted April 17, 2013 Share Posted April 17, 2013 So it has been frustrating to me lately with the new Grineer map, where me and my squad had been having trouble locating the extraction point following the exclamation mark on the mini map. We spent over 30 minutes just running over up and down, up and down, searching for a way to get to the extraction point. There's even one time where i had spend roughly an hour just trying to search for an exit while the others just gave up and quit (Random team), which cause the game to reset when migrating host occurs. I'm a person who likes to uphold a good record, therefore i stay and fight, searching for a way out. Finally i ran out of ammo and die alone in the cold, dark, grineer cave with the hope that the Lotus would guide me out (with misleading exclamation mark).... LOL XD Just wanted to point out the problem, hoping the developers are taking notice of this and would work on it. Link to comment Share on other sites More sharing options...
Celestiae Posted April 17, 2013 Share Posted April 17, 2013 This happened to my squad today in the Dark Sword alert, so we had no choice but to gut it out and keep stumbling around in the dark until we found it. It was not fun. Link to comment Share on other sites More sharing options...
KyleOne Posted April 17, 2013 Share Posted April 17, 2013 Especially on some of the vertical maps I agree it can get disorienting. Link to comment Share on other sites More sharing options...
dave94 Posted April 17, 2013 Share Posted April 17, 2013 There definitely needs to be a more easier way to show the way points on the different levels of the map. But ultimately if you use your initiative you can find it quite easily. Link to comment Share on other sites More sharing options...
SilentCynic Posted April 17, 2013 Share Posted April 17, 2013 Day 43: Still no extraction in sight. Link to comment Share on other sites More sharing options...
Slayblaze Posted April 17, 2013 Share Posted April 17, 2013 Not only is that new Grineer map's waypoint STILL broken, but 3 out of 5 times it is actually impossible to get out of the level (for example on Titania - Tyl Regor boss level) nothing but dead ends and red locked doors. Can't get back the way you came in either, door is red-locked. I've had to abandon several missions in a row now, which I don't like to do since that stat is tracked and I want to keep my % completion clean. Too late, its fubared. Link to comment Share on other sites More sharing options...
caskindragon Posted April 17, 2013 Share Posted April 17, 2013 Not that copying other games is good, but something along the lines of Dead Space's guidance system would be useful: some button to press that shows the easiest route to the exit (as a line on the floor in Dead Space's version). This has become even more important since the most recent update as some of the rooms are MASSIVE, so can be quite confusing to navigate, especially when you involve a vertical element in a 2D map. Link to comment Share on other sites More sharing options...
Zyfe3rX Posted April 17, 2013 Share Posted April 17, 2013 Its possible to get out the map, its just the Minimap doesnt render .... If you know the old map, you can get out https://forums.warframe.com/index.php?/topic/30640-grineer-map-bug-extremly-annoying-with-pics/ Link to comment Share on other sites More sharing options...
[DE]TaLoN Posted April 17, 2013 Share Posted April 17, 2013 Thanks Tenno, we will look into the issue. In the meantime screenshots of the map tiles where the problem first occurs would help loads. Link to comment Share on other sites More sharing options...
Odog4ever Posted April 18, 2013 Share Posted April 18, 2013 Not that copying other games is good, but something along the lines of Dead Space's guidance system would be useful: some button to press that shows the easiest route to the exit (as a line on the floor in Dead Space's version). This has become even more important since the most recent update as some of the rooms are MASSIVE, so can be quite confusing to navigate, especially when you involve a vertical element in a 2D map. Haven't played Dead Space but it sounds similar to Fable 2 "breadcrumb" that temporarily outlined a glowy path on the ground that lead to your selected waypoint. Something like that definitely need to be in the game even if you can only use it for a few seconds at a time. Link to comment Share on other sites More sharing options...
RonanFrost Posted April 20, 2013 Share Posted April 20, 2013 I've had this a bit too, on a number of the new (and amazing) larger tiles, due to the fact that they don't break on the minimap as often as the smaller ones do (doors, stairs, etc). My thought: Is there a possible way to at least help it by adding a color change to the notification icon for elevation? would also be nice for prioritizing multiple notifications on the minimap - ie, when you have multiples up for the multiple consoles that need hacked, to tell which one is closest. Link to comment Share on other sites More sharing options...
GTG3000 Posted April 20, 2013 Share Posted April 20, 2013 It's sort of fun to me, unless alone on a high-level map. I mean, being guided by and gets boring sometimes. But not that oftenly. Link to comment Share on other sites More sharing options...
Magicfingers Posted April 21, 2013 Share Posted April 21, 2013 how about if they make a GPS mod for the sentinels....if you get lost, just press a key and it guides you out Link to comment Share on other sites More sharing options...
SilentCynic Posted April 22, 2013 Share Posted April 22, 2013 I think it'd be very helpful to be able to open a larger map overlay of the current tile. Some of the new tiles (Grineer asteroid base ones, mostly), are considerably larger than what the minimap can display, and if you're unfamiliar with the tile's exits and entrances, it can take a while to find out where you're supposed to go and how you need to get there. Exploring is fun, yes, but being lost is not. Link to comment Share on other sites More sharing options...
GTG3000 Posted April 22, 2013 Share Posted April 22, 2013 I think it'd be very helpful to be able to open a larger map overlay of the current tile. Some of the new tiles (Grineer asteroid base ones, mostly), are considerably larger than what the minimap can display, and if you're unfamiliar with the tile's exits and entrances, it can take a while to find out where you're supposed to go and how you need to get there. Exploring is fun, yes, but being lost is not. Well, I kind of feel fun because otherwise exploring is too... dunno, user-friendly? But that's just me. I think that revealing a bigger map of the tile would do the trick. Maybe allow people leave permanent marks on it, too? Link to comment Share on other sites More sharing options...
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