(PSN)NearlyDedicated Posted September 10, 2014 Share Posted September 10, 2014 (edited) This is an expanded explanation on an idea I had late last night. Original thread: https://forums.warframe.com/index.php?/topic/307370-concept-multi-objective-missions/ Note: What I am suggesting is similar to the objective change in previous updates, but is not the same. Please read this thread before posting. I had a thought. What if there were nodes on each planet where there were multiple objectives from the start. Your squad would have to decide - should we divide and conquer, or complete each objective together? This would create a true raid-like scenario (DE often calls missions "raids" in early development). The way this concept would work is there would be a scenario which incorporated multiple game modes into one mission, as a lore-based track system. Example: Scenario A The Lotus has directed you to find an Orokin artifact deep within the jungles of Earth; however, due to the age of the artifact, its position cannot be marked on your radar. Upon arriving to your mission, you are given two objectives: A - Mobile Defense. You will guide the Lotus to Grineer systems, where she will hack into the network to find out anything the Grineer know about possible dig sites. B- Spy. To find the other half of the information needed to triangulate the position of the artifact, your squad will also need to find a/multiple datamass(es) to return to a specified area. When both objectives are completed, the final objective is presented: Defend the Orokin artifact (or Extract, as a revived "Raid" game mode). A longer game means a greater chance of finding rare loot while not adjusting the drop / spawn rate. The map size wouldn't have to increase, either. I do not foresee any issues with my suggestion. If you have any comments, questions, or concerns, please comment below. Your input is wanted!(: Edited September 10, 2014 by (PS4)NearlyDedicated Link to comment Share on other sites More sharing options...
aleco247 Posted September 10, 2014 Share Posted September 10, 2014 I love this idea and players who dont like the game's repetiveness will love it too. The players who rush through the missions, however, will hate it. Link to comment Share on other sites More sharing options...
(PSN)NearlyDedicated Posted September 10, 2014 Author Share Posted September 10, 2014 The players who rush through the missions, however, will hate it. Exactly. I will admit, however, that I didn't come up with this to prevent rushing. Perhaps only certain nodes will encompass my suggestion, reducing the amount of rushers, but leaving some room for them. Link to comment Share on other sites More sharing options...
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