Quetzhal Posted April 18, 2013 Share Posted April 18, 2013 Basically, I'm curious as to why there's a tooltip in the loading screens that tells you that exploring the level will allow you to find rare mods. I'm relatively certain this is not the case, given I explore a lot and have been to virtually every place possible (virtually; there's an area marked on the map of one of the new Grineer Asteroid tiles that I can't seem to get to, even though I managed to find a way to glitch out of the map. Still working on it, but the tile is refusing to spawn for me).So... Why is that there? Is it a remnant of a past mechanic? Is it a hint at a future mechanic? Did DE say something about this that I never came across? o_O Link to comment Share on other sites More sharing options...
MabsWinterKnight Posted April 18, 2013 Share Posted April 18, 2013 The longer you linger in an area, the more enemies will spawn, I think. Link to comment Share on other sites More sharing options...
ShadowsCrush Posted April 18, 2013 Share Posted April 18, 2013 I mentioned this in another topic that it bothers me that tooltip says there should be artifacts (mods) in lockers and crates and yet there never have been, CBT or OBT Link to comment Share on other sites More sharing options...
Quetzhal Posted April 18, 2013 Author Share Posted April 18, 2013 (edited) The longer you linger in an area, the more enemies will spawn, I think. Is that what other people have experienced? I see a lot of people saying that enemies spawn infinitely, but I play a little obsessively on Solo and I like clearing out rooms. It's true that if I head back into a previous tile enemies will usually have spawned, but once I clear a room (and slaughter the next few waves of enemies coming in), all enemy spawning seems to stop until I start progressing again. Case in point: I stalled on a single tile in the Grineer Asteroid tileset for more than an hour making a video and generally just looking for cool places to do wallruns/jumps from. Not a single enemy spawned. >> Also, if the tooltip really means that "exploration = more enemies = more rare mods", that seems a bit... I dunno. Misleading. I mentioned this in another topic that it bothers me that tooltip says there should be artifacts (mods) in lockers and crates and yet there never have been, CBT or OBT Yeah, that... I mean, I've noticed it before, but the more I think about it the more bothered about it I get. And confused. XD Edited April 18, 2013 by Quetzhal Link to comment Share on other sites More sharing options...
Steemship Posted April 18, 2013 Share Posted April 18, 2013 Their seem to be quite a few inconsistencies and oddities (IE: "We've got trouble. The Assassination target is here." ...that thing I was completely expecting and sent here to kill)with Warframe, but most of them fall under the Unimportant section of development I think. Link to comment Share on other sites More sharing options...
squaresphere Posted April 18, 2013 Share Posted April 18, 2013 Man i'm glad I wasn't the only one thinking that tool tip was off. Link to comment Share on other sites More sharing options...
Quetzhal Posted April 18, 2013 Author Share Posted April 18, 2013 (edited) Their seem to be quite a few inconsistencies and oddities (IE: "We've got trouble. The Assassination target is here." ...that thing I was completely expecting and sent here to kill)with Warframe, but most of them fall under the Unimportant section of development I think. We've got trouble. The mining machine is here. Edited April 18, 2013 by Quetzhal Link to comment Share on other sites More sharing options...
Merzhin Posted April 19, 2013 Share Posted April 19, 2013 Yeah, the tooltip should encourage players to explore the maps more than they do, but since everybody know the mods only drop from killed enemies, it's useless and silly. Link to comment Share on other sites More sharing options...
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