Jump to content
Dante Unbound: Known Issues ×
Dante Unbound: Share Bug Reports and Feedback Here! ×

Zephyr Movement Has Different Metrics Depending On If You Are Host Or Client


(PSN)Alphapsykongaroo
 Share

Recommended Posts

tested this on europa conclave map. was wearing dual kamas melee weapon with a fury mod on it. i also had rush mod and maglev mod on zephyr.

if you are the client:

1. when coptering, the movement ends abruptly in mid air, greatly reducing the distance traveled.

2. while airborn, movement is more responsive.

if you are the host:

1. coptering sems to work as intended. there is no abrupt stop and the length traveled is much longer.

2. while airborn, movement is less responsive.

this is definately not working as intended because of the differences.

Edited by (PS4)Alphapsykongaroo
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...