ValhaHazred Posted April 21, 2013 Share Posted April 21, 2013 (edited) So this weird looking thing happened. I can only assume it's the ragdoll physics screwing up. http://imageshack.us/a/img198/1063/2013042000001.jpg http://imageshack.us/a/img13/6317/2013042000002.jpg http://imageshack.us/a/img607/5355/2013042000003.jpg http://imageshack.us/a/img713/8599/2013042000004n.jpg Edited April 21, 2013 by ValhaHazred Link to comment Share on other sites More sharing options...
GeoffFromAccounting Posted April 27, 2013 Share Posted April 27, 2013 you would not be wrong, it's ragdoll physics (not) at it's finest, doesn't happen to me too often, does happen though, especially if you shoot an enemy with a Paris arrow (all I've tested) and the door closes while they're in between it, the model stretches and spazzes out Link to comment Share on other sites More sharing options...
D3thpool Posted April 28, 2013 Share Posted April 28, 2013 Happens regular for me if i shoot enemys near walls/doors/stairs with the boltor, also can confirm this when an enemy dies in a doorway: door closes = stretch armstrong Link to comment Share on other sites More sharing options...
H3_Cupcake Posted April 28, 2013 Share Posted April 28, 2013 Happens regular for me if i shoot enemys near walls/doors/stairs with the boltor, also can confirm this when an enemy dies in a doorway: door closes = stretch armstrong Same here. For a moment, I thought I was playing Garrys Mod/ Half Life 2 saga games and had nailed an enemy one too many times with the crossbow... YOU MUST TRY IT! Link to comment Share on other sites More sharing options...
sirmaxim Posted May 1, 2013 Share Posted May 1, 2013 Noticed this too. Enemy dies in a doorway and the mesh goes nuts when the door closes. Also, the door sticks part of the way open sometimes when this happens, but not always. Other times, the mesh doesn't go all gumby (at least on the visible side to me) but is in the door as if there were no collision with the door and the mesh, but there is with the floor. Seen a similar bug in the Jedi Knight series with deformation like this where the ragdoll would stick to the environment and stretch/twist like the normals were messed up or something. I don't think they ever fixed it, but they tried. Their solution seemed to be having the doors squish on the hit-box and push the mesh out of the doorway, but that A) didn't always work, and B) didn't prevent it from happening elsewhere in the environment. It did make for some good laughs as ragdoll stormtroopers flew around after having doors and stuff close on them =P The "easy" solution might be to have the door stay open until the mesh is no longer present, but that only addresses the doors and not other potential moving stuff that may cause the same thing down the road (assuming it's a bigger issue in the ragdoll like it was for JK). Link to comment Share on other sites More sharing options...
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