Bibliothekar Posted October 26, 2014 Share Posted October 26, 2014 So, as others already have pointed out, enemies in the Erpo (Earth) interception tend to spawn inside the asteroids. I just had an idea during one of those missions, that might prove a not exactly easy, but lasting solution for this problem: Hangars / air locks (basically just big rooms similar to some of the dead end rooms in the galleon tile set) inside which enemies spawn before they fly out to their nearest target. It might be easier to define a "safe" room where they ARE allowed to spawn than excluding all the areas where they are not. In addition, those rooms could offer something to the explorers, as we might see unmounted Dargyns and broken Dregs waiting for repair there. I think, you'd only need two or three of those rooms per bigger asteroid to keep people from spawn-camping (especially, since it's even harder to block enemy routes in three dimensions). What do you guys say? -- If someone else already had the same or a similar idea, feel free to suggest a merge. Link to comment Share on other sites More sharing options...
Bibliothekar Posted October 26, 2014 Author Share Posted October 26, 2014 I have just noticed, that every bigger asteroid has a cave inside which the Grineer spawn. Problem is, that they can get stuck inside there. And it's pitch black, so if you fly in, you will only see them when they are directly in front of you. Dear level designers, please hang some lights in there, and we're good. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now