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Archwing: Stuck Enemies And Ghost Interception Targets


SpookyDodger
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If an enemy chooses a point to fly to, but runs into an asteroid or other space debris before he reaches his target, he will get jammed into some crater or another on the asteroid.  The enemy will proceed to fly forward even though it cannot move.

 

Additionally:  many of these enemies, if killed, will seemingly persist in the game world as an icon.  The body will be dead, and the enemy will not be physically present, but will still count towards enemies present on Interception Missions (at the end of a wave, when you have to kill the remaining enemies).

 

Usually these ghosts will eventually expire after 30-60 seconds, though this is not always the case.

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I want to add that some enemies, while capturing a point, will decide to go elsewhere and since they can move way faster than the archwing, it will be impossible to reach them and they will conquer the point without being there and while impossible to reach.

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I'm gonna add to this that some enemies will only show for the host; the client will see a red bubble while the enemy caps a tower but will be unable to kill said enemy and unable to re-cap the tower for a good minute or so.

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