SpookyDodger Posted October 28, 2014 Share Posted October 28, 2014 If an enemy chooses a point to fly to, but runs into an asteroid or other space debris before he reaches his target, he will get jammed into some crater or another on the asteroid. The enemy will proceed to fly forward even though it cannot move. Additionally: many of these enemies, if killed, will seemingly persist in the game world as an icon. The body will be dead, and the enemy will not be physically present, but will still count towards enemies present on Interception Missions (at the end of a wave, when you have to kill the remaining enemies). Usually these ghosts will eventually expire after 30-60 seconds, though this is not always the case. Link to comment Share on other sites More sharing options...
Rayxen Posted October 28, 2014 Share Posted October 28, 2014 I want to add that some enemies, while capturing a point, will decide to go elsewhere and since they can move way faster than the archwing, it will be impossible to reach them and they will conquer the point without being there and while impossible to reach. Link to comment Share on other sites More sharing options...
DeMeritus Posted October 29, 2014 Share Posted October 29, 2014 I'll add that some enemies will continue being able to spam missiles after being killed, and pose conflict at a waypoint. Gotta love desyncing. Link to comment Share on other sites More sharing options...
Klaryn Posted October 29, 2014 Share Posted October 29, 2014 I'm gonna add to this that some enemies will only show for the host; the client will see a red bubble while the enemy caps a tower but will be unable to kill said enemy and unable to re-cap the tower for a good minute or so. Link to comment Share on other sites More sharing options...
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