Phoenix86 Posted October 28, 2014 Share Posted October 28, 2014 (edited) I was thinking that, more than weapons or frames, what this game lacks, in terms of personalization, are mods. Everyone runs almost with the same loadout and... that saddens me. Partially because some mods are to good to pass and the "alternative ones" are to weak to worth a slot. So i'm going to propose some mods that are going to enhance aspects of frames/weapons that are usually skipped in favor of dmg/DPS and -potentially- bring them on an appreciation lvl high enough to make them slot's worthy. /* i dont have fancy names for these mods, i'll just describe what they should do, names might be changed at a later time */ WEAPON'S MODS: Hands of Lightning: - Nightmare - Rare - Magazine Size // Reload Speed - 5 Ranks - 6 Initial Mod's Cost - "-" Polarity - Avaiable on: Rifles/Shotguns/Pistols At rank 0 this mod will increase Magazine size by 5% and Reload Speed by 10% this will be further increased by respectively 5% and 10% for each rank up to a max of 30% Magazine Size, 60% Reload Speed Renewing Fury: - Nightmare - Rare - Reach // Stamina Regen on kill - 5 Ranks - 6 Initial Mod's Cost - "D" Polarity - Avaiable on: Melee At rank 0 this mod will add a 10% threat range and will recover 5 stamina for each target killed (or assisted to kill) this will be further increased by respectively 10% and 5 for each rank up to a max of 60% Reach, 30 Stamina recovered on kill/kill assist Creeping Death: - Corrupted - Rare - Decrease Crit Dmg // Increase Status chance - 10 Ranks - 4 Initial Mod's Cost - "V" Polarity - Avaiable on: Everything At rank 0 this mod will decrease Crit Dmg by 0.1 and increase Status chance by 8% this will be further decreased/increased by 0.1/8% for each rank up to a max of -1.1 Crit Dmg multiplier and +88% Status Chance WARFRAME'S MODS: Adrenalin Jab: - Nightmare - Rare - Increase Walk/Run Speed // Increase Stamina Recovery - 3 Ranks - 4 Initial Mod's Cost - "-" Polarity At rank 0 this mod will increase Walk/Run Speed by 5% and Stamina Recovery rate by 25% this will be further increased by respectively 5% and 25% for each rank up to a max of 20% Walk/Run Speed and 100% Stamina Recovery Clear Mind: - Corrupted - Rare - Decrease CC effects against us // Decrease max Energy - 5 Ranks - 6 Initial Mod's Cost - "V" Polarity At rank 0 this mod will reduce any CC effect on us both in streght/duration by 10% and decrease max Energy by 5% this will be further decreased by respectively 10% and 5% for each rank up to a max of 60% reduced CC effectiveness and 30% max Energy A quick example: we are struck by a Grineer Eviscerator which procs a Bleed dot on us that deals 10 dmg/sec for 5 seconds, it will instead deal only 4 dmg/sec for 2 seconds ------------------------------------------------------------------------------------------------------------------------------- As more come into mind i will add them to this 1st post obviously and, if you have any ideas, feel free to share your concepts too! Hopefully someone on DE will notice this and maybe implement some of our mods in the future... hopefully Edited October 28, 2014 by Phoenix86 Link to comment Share on other sites More sharing options...
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