KurokoOkami Posted April 23, 2013 Share Posted April 23, 2013 I've been juggling this idea in my head for some time but what about team oriented weaponry? For example, a gun that fires a projectile that does a little damage but in addition, also reduces the target's armour for X amount of time. Maybe even make that projectile have an AOE effect? My fellow tennos toss up your ideas here as to weaponry/effects here. Link to comment Share on other sites More sharing options...
Duthmarais Posted April 23, 2013 Share Posted April 23, 2013 lol i support this!!!But more like.. a team shield recharging bot ,sentry or thing A knockback mine ,grenade or thingSmoke screen or similar aoe effect (not to go invisible like ash or loki or to make a cover like volt) that impairs enemy aim when shot through A toy that let u see your team mates life /shield/energy Another toy thant let u give energy to your team mates Agroo thing? or.. more like tank thing that let u absorb the dmg did to a teammate?. Link to comment Share on other sites More sharing options...
ValhaHazred Posted April 23, 2013 Share Posted April 23, 2013 A healing/shield restore gun would be nice, but it might step on Trinity's toes a bit. Maybe something like the Linkgun from the Unreal series that can be chained between alies to amp up the power. Link to comment Share on other sites More sharing options...
Kaerakh Posted April 24, 2013 Share Posted April 24, 2013 But ninjas aren't team oriented... Link to comment Share on other sites More sharing options...
CosyPigeon Posted April 24, 2013 Share Posted April 24, 2013 Considering how quickly Tenno tear through regular enemies, allot of these weapons seem impractical from a game play perspective. Why bother with a weak weapon that lowers an enemies armour when I can one shot him in the head with my Hek\Paris? The team work from this game usually comes from the creative use of war frame abilities. Rather than coming up with new ideas for weapons, you might want to consider coming up with new utility powers for war frames. Link to comment Share on other sites More sharing options...
fuiseh Posted April 24, 2013 Share Posted April 24, 2013 Considering how quickly Tenno tear through regular enemies, allot of these weapons seem impractical from a game play perspective. Why bother with a weak weapon that lowers an enemies armour when I can one shot him in the head with my Hek\Paris? The team work from this game usually comes from the creative use of war frame abilities. Rather than coming up with new ideas for weapons, you might want to consider coming up with new utility powers for war frames. While I really like the idea of team oriented weaponry, this pretty much sums it up. We need more warframe synergy and you'll get more teamwork. Link to comment Share on other sites More sharing options...
smithf Posted April 24, 2013 Share Posted April 24, 2013 how about a chain held at each end by a team member... run around and passively trip enemies. run round and round an Ancient and pull at both ends to hold it at a comfortable distance in the middle. Bonus if we can run electricity down the chain or to set it ablaze. However, run pass a pillar from opposite sides and ... *wham*... you've just chest-collided with your partner.. That's TEAM weaponry. lol. Link to comment Share on other sites More sharing options...
jokerism Posted April 24, 2013 Share Posted April 24, 2013 We may as well Shout "let our powers combine" and become a tenno-zoid- not necessary imo- you support enough by firing at the thing your other teammates didnt shoot at Link to comment Share on other sites More sharing options...
Shinnyshin Posted April 24, 2013 Share Posted April 24, 2013 I like the idea, but this would be broken on bosses and worthless on everything else. If they introduce mini-bosses in defense missions, though, this might have a place. Link to comment Share on other sites More sharing options...
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