Krang2013 Posted November 11, 2014 Share Posted November 11, 2014 Hi, Archwing interception missions should have an enemy counter when you are hunting down the final few. Ideally, you should not have to hunt stray enemies because some of them are 2-3km away or even out of bounds. Instead of them being stuck on the opposite side of their path vector, clipping for the final enemies could be turned off temporarily so they could complete their paths. Since the debris often has many edges where they could get stuck, this would work until pathing and environment debris are ironed out. Link to comment Share on other sites More sharing options...
-GM-Cha_Dude- Posted November 11, 2014 Share Posted November 11, 2014 They're highlighted on your hud though. The only issue is when they get stuck. Link to comment Share on other sites More sharing options...
Krang2013 Posted November 11, 2014 Author Share Posted November 11, 2014 Yes, and the other thing is when facing the icon, you are unable to see exactly where the enemy is in your FOV. The enemies often fail to appear on the mini-map with their red dots. Link to comment Share on other sites More sharing options...
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