Ceraldus Posted April 25, 2013 Share Posted April 25, 2013 So you just killed the crap out of a boss with a Paris after using said Paris to decorate the walls and the entire grineer army that shows up immediately after does what? Instead of pissing themselves and running for the hills, they stand there and shoot at you, the homicidal maniac that has been committing war crimes through out their ship. This seems off to me. So, instead, they should run and panic and whatnot, perhaps getting encouraged by heavy units. Link to comment Share on other sites More sharing options...
SolluxCaptorTA Posted April 25, 2013 Share Posted April 25, 2013 +1. Would help with the apparently infinite amount of spawns once an alert happens. I think it should be based on number of kills per X time, with the amount multiplied by an extra 1.5 per additional frame. Heavy units count for more (maybe five? I dunno) and bosses count for a TON more. Kill enough, and they panic. Breaking windows and such could also increase panic levels. Link to comment Share on other sites More sharing options...
Mizukage Posted April 25, 2013 Share Posted April 25, 2013 I like, I like. That would sound quite realistic and funny. And then we could just exterminate the entire ship for more credit. Like the boss space ninjas we are. Link to comment Share on other sites More sharing options...
Withinfinite Posted April 25, 2013 Share Posted April 25, 2013 Sounds good for Corpus Crewmates and Grineer Lancers/Troopers etc., Infested probably would never run though. Sounds like a good Idea +1 Link to comment Share on other sites More sharing options...
Greene Posted April 25, 2013 Share Posted April 25, 2013 I think the higher the level, the less chance of panic, also, because then it could make things too easy.Great idea though. Link to comment Share on other sites More sharing options...
CaligoIllioneus Posted April 25, 2013 Share Posted April 25, 2013 (edited) It really sounds like a fun idea! Something is needed to make that long road back to extraction more interesting. I didn't read this post and made another thread about the issue... https://forums.warframe.com/index.php?/topic/34644-assassination-missions-need-better-pacing/ Edited April 25, 2013 by CaligoIllioneus Link to comment Share on other sites More sharing options...
Venarge Posted April 25, 2013 Share Posted April 25, 2013 There is much more cruel stuff than playing paris. We also could cut their dead bodies into pieces and decorate the room with them. We could cut of their skin etc... Pinning enemies to the walls is not that horrific. Besides that. They are clones, made for war. Do you really think they have any emotional feeling left? Link to comment Share on other sites More sharing options...
Code_Grey Posted April 25, 2013 Share Posted April 25, 2013 Opens up an opportunity for an entirely new frame, one that can demoralize enemies. (Although that seems to be just a slightly different version of Nyx, and we don't want similar frames.) Link to comment Share on other sites More sharing options...
Oz270 Posted April 25, 2013 Share Posted April 25, 2013 (edited) There is much more cruel stuff than playing paris. We also could cut their dead bodies into pieces and decorate the room with them. We could cut of their skin etc... Pinning enemies to the walls is not that horrific. Besides that. They are clones, made for war. Do you really think they have any emotional feeling left? Uh, yes, if i was a clone in a clone army i'd have a hell of a identity crisis Great idea OP +1 for it Edited April 25, 2013 by Oz270 Link to comment Share on other sites More sharing options...
Venarge Posted April 25, 2013 Share Posted April 25, 2013 Uh, yes, if i was a clone in a clone army i'd have a hell of a identity crisis Great idea OP +1 for it It seems you forget that clones for wars actually dont have any feelings. They are made for war. Not to feel pain or have fear..... Link to comment Share on other sites More sharing options...
Xtorma Posted April 25, 2013 Share Posted April 25, 2013 It seems you forget that clones for wars actually dont have any feelings. They are made for war. Not to feel pain or have fear..... They run away a lot. Link to comment Share on other sites More sharing options...
Morte_de_Angelis Posted April 25, 2013 Share Posted April 25, 2013 They run away a lot. At least use the correct terms Its not running away its a "Tactical Retreat to a better position" Link to comment Share on other sites More sharing options...
Xtorma Posted April 25, 2013 Share Posted April 25, 2013 At least use the correct terms Its not running away its a "Tactical Retreat to a better position" I failed military history because saryn was in my class and she insisted on wearing a teddy every day. Link to comment Share on other sites More sharing options...
shavedllama Posted May 1, 2013 Share Posted May 1, 2013 +1 I like this. Not a big thing, but doesn't seem difficult to do, and would add quite a bit of fun. As someone above mentioned, morale/fear based on kills per second is also a possibility. Link to comment Share on other sites More sharing options...
Thor Posted May 1, 2013 Share Posted May 1, 2013 (edited) It seems you forget that clones for wars actually dont have any feelings. They are made for war. Not to feel pain or have fear..... They definitely flip out when on fire, too. :D Edited May 1, 2013 by Thor Link to comment Share on other sites More sharing options...
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