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A Small Halikar Tweak


Renegade343
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Hello all, 

 

This thread will be detailing a small tweak to the Halikar to capitalise on its uniqueness. The content is below: 

 

The Halikar is a Grineer throwing melee weapon that disarms enemies when it hits them, as well as having a homing mechanic. While the Halikar's disarming mechanic is rather unique for the weapon, its channeling ability is yet another explosion (i.e.: The same as the Glaive and the Kestrel), with a seemingly lower AoE effect, and thus only relies on its sometimes working disarming mechanic to be differentiable from its other throwing weapons. 

 

Therefore, to make the Halikar capitalise on its mechanic, when the player channels the weapon (with lower AoE damage), and throws it, and hits an enemy, all enemies within the AoE will be disarmed, with 1 additional energy per additional enemy disarmed (e.g.: A player channels the Halikar and hits an enemy. An AoE explosion occurs, and two additional enemies are disarmed. That means the energy used is 5 + 2 = 7). This would allow the Halikar to deal with enemy squads in another manner than killing them with an explosion. 

 

As for the homing mechanic, some players have figured out that it homes towards the nearest enemy, meaning that sometimes, the player throwing the Halikar would miss the intended target, and hit another enemy. While its homing mechanic is certainty worthy for the Halikar, it is still flawed. 

 

Thus, a suggestion is to make the Halikar fly straight when not channelled. When it is channelled, the Halikar will curve towards the player's crosshairs (but with a bit of lag time), allowing the Halikar to still have its homing function, but be more controlled (and less frustrating to use normally). 

 

With these tweaks, this would allow the Halikar to be a still viable throwing weapon, while being more user-friendly.

 

Please take the time to read this thread, and provide constructive criticism and feedback.

 

Renegade343

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