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Wts Perrin Sequence, New Loka And Steel Meridian Augment Mods


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30p each or nearest reasonable offer. Also willing to trade for other syndicate mods

 

The Augment mods are for the following:

 

Acrid: Toxic Sequence: adds 50% status duration

Dual Cleavers: Justice Blades: adds 25% melee damage

Furis: Winds of Purity: adds 0.1 life steal
Grinlok: Deadly Sequence: adds 50% crit chance

Hek: Scattered Justice: adds 50% multishot

Skana: Bright Purity: adds 25% damage

Sobek: Shattering Justice: adds 5% status chance

Spectra: Sequence Burn: adds 5m range
Vulkar: Lasting Purity: adds 15% dead aim
 
Banshee: Silence: Savage Silence: While active, finisher damage is increased by %.

Ember: Fireball: Fireball Frenzy: Casting Fireball on allies will add fire damage to their attacks for x seconds.

Excalibur: Radial Javelin: Furious Javelin: Each enemy hit will increase Excalibur’s melee damage by x for y seconds.

Frost: Freeze: Freeze Force: Casting Freeze on allies will add cold damage to their attacks for x seconds.

Hydroid: Undertow: Curative Undertow: Allies with missing health can enter Undertow and receive a heal for % of health, each ally in the pool will increase energy drain. Once an ally reaches max health he will be expelled from the puddle.

Mag: Pull: Greedy Pull: Pulls pickups towards Mag.

Nekros: Soul Punch: Soul Survivor: Using Soul Punch on a downed ally will instantly revive the ally with % of health. Nekros's health will drop to % and all his shields and energy will be consumed.

Nova: Null Star: Neutron Star:  Recasting Null Star will make all remaining Null Star Particles explode for x damage with a guaranteed blast proc.

Nyx: Psychic Bolts: Pacifying Bolts: Affected enemies will become disarmed in confusion for x seconds.

Oberon: Smite: Smite Infusion: Casting Smite on allies will add x Radiation damage to their attacks for y seconds.
Rhino: Charge: Ironclad Charge: Increases Rhino's armor by % for each enemy hit for x seconds.

Saryn: Venom: Venom Dose: Casting Venom on allies will add Toxin damage to their attacks for x seconds.

Trinity: Well of Life: Pool of Life: On death, marked enemies will drop health orbs with a chance of dropping an energy orb as well.
Valkyr: Paralysis: Prolonged Paralysis: Affected enemies are pulled towards Valkyr and the stun will be % longer.
Vauban: Tesla: Tesla Link: Every pair of Teslas will connect via a beam that will cause x slash damage when touched.
Zephyr: Dive Bomb: Divebomb Vortex: Enemies within x meters of the point of impact are dragged into it. 
 
Edited by PyralisTT
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