--Q--PyralisTT Posted November 20, 2014 Share Posted November 20, 2014 (edited) 30p each or nearest reasonable offer. Also willing to trade for other syndicate mods The Augment mods are for the following: Acrid: Toxic Sequence: adds 50% status duration Dual Cleavers: Justice Blades: adds 25% melee damage Furis: Winds of Purity: adds 0.1 life steal Grinlok: Deadly Sequence: adds 50% crit chance Hek: Scattered Justice: adds 50% multishot Skana: Bright Purity: adds 25% damage Sobek: Shattering Justice: adds 5% status chance Spectra: Sequence Burn: adds 5m range Vulkar: Lasting Purity: adds 15% dead aim Banshee: Silence: Savage Silence: While active, finisher damage is increased by %. Ember: Fireball: Fireball Frenzy: Casting Fireball on allies will add fire damage to their attacks for x seconds. Excalibur: Radial Javelin: Furious Javelin: Each enemy hit will increase Excalibur’s melee damage by x for y seconds. Frost: Freeze: Freeze Force: Casting Freeze on allies will add cold damage to their attacks for x seconds. Hydroid: Undertow: Curative Undertow: Allies with missing health can enter Undertow and receive a heal for % of health, each ally in the pool will increase energy drain. Once an ally reaches max health he will be expelled from the puddle. Mag: Pull: Greedy Pull: Pulls pickups towards Mag. Nekros: Soul Punch: Soul Survivor: Using Soul Punch on a downed ally will instantly revive the ally with % of health. Nekros's health will drop to % and all his shields and energy will be consumed. Nova: Null Star: Neutron Star: Recasting Null Star will make all remaining Null Star Particles explode for x damage with a guaranteed blast proc. Nyx: Psychic Bolts: Pacifying Bolts: Affected enemies will become disarmed in confusion for x seconds. Oberon: Smite: Smite Infusion: Casting Smite on allies will add x Radiation damage to their attacks for y seconds. Rhino: Charge: Ironclad Charge: Increases Rhino's armor by % for each enemy hit for x seconds. Saryn: Venom: Venom Dose: Casting Venom on allies will add Toxin damage to their attacks for x seconds. Trinity: Well of Life: Pool of Life: On death, marked enemies will drop health orbs with a chance of dropping an energy orb as well. Valkyr: Paralysis: Prolonged Paralysis: Affected enemies are pulled towards Valkyr and the stun will be % longer. Vauban: Tesla: Tesla Link: Every pair of Teslas will connect via a beam that will cause x slash damage when touched. Zephyr: Dive Bomb: Divebomb Vortex: Enemies within x meters of the point of impact are dragged into it. Edited December 29, 2014 by PyralisTT Link to comment
JakeRobber Posted November 20, 2014 Share Posted November 20, 2014 You shouldn't undersell the weapon mods. Let people know the max rank values. Link to comment
--Q--PyralisTT Posted November 20, 2014 Author Share Posted November 20, 2014 I don't like any of the mods and i need plat so no loss for me Link to comment
democrator Posted November 20, 2014 Share Posted November 20, 2014 (edited) i would like to have the acrid mod in trade..need anything from cephalon suda? pm me if interested Edited November 20, 2014 by democrator Link to comment
--Q--PyralisTT Posted November 20, 2014 Author Share Posted November 20, 2014 Message me ingame whenever you are online. I will be on for the rest of the night. Link to comment
amano_jatan Posted November 21, 2014 Share Posted November 21, 2014 I need Soul Survivor and Prolonged Paralysis, willing to trade my Arbiters of Hexis mod for them. Link to comment
RichterLocke Posted November 21, 2014 Share Posted November 21, 2014 I'm willing to trade some arcane helms for Scattered Justice (have a Swindle Loki helm for instance which I'd swap even up), would also most likely just pay if no agreement could be made. Let me know please! Link to comment
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