Hollow_Knight Posted April 26, 2013 Share Posted April 26, 2013 (edited) Ok yeah, clue is in the name, but I do feel that currently the rare mods are ridiculously difficult to find. Enemies are supposed to have a higher chance of dropping rare mods the higher level they get, but that makes it supremely hard to get the Grineer's rare mods, since their highest level planet (Ceres) only goes to level 35 or so... (don't know what I'm talking about? read this: http://warframe.wikia.com/wiki/Mods) Friend of mine is currently looking for split chamber for his rifle, we've been farming Grineer on Ceres for about a week, and haven't seen a single one. In contrast to the week after update 7 were I got about 5. I'm not asking to go back to the old drop rates which (quite apart from making no sense) were way too high. But could we at least up the chances a bit? Or maybe give bosses a much higher chance to drop them: give players something to aim their farm tools at. Alternatively, defense mission rewards could be improved (if I get one more "Heated charge"....). I realise not everyone will agree of course, but how many of you (like me) have a whole bunch of these rare mods hanging over from when they were ridiculously common? Edited April 26, 2013 by Hollow_Knight Link to comment Share on other sites More sharing options...
Inberun Posted April 26, 2013 Share Posted April 26, 2013 I think they should let us adjust enemies level (lv100 enemies anyone?) and let the drop rate scales with that. Link to comment Share on other sites More sharing options...
Nuys Posted April 26, 2013 Share Posted April 26, 2013 Rare mods are suppose to be rare. But they are too rare and need to be changed. Link to comment Share on other sites More sharing options...
Genostrike Posted April 26, 2013 Share Posted April 26, 2013 Even when fighting lvl 181 Mobs in a defense (nyx op) they still dropped common mods. I have heard that they are going to implement level scaling for rewards eventually. so lets hope for the best Link to comment Share on other sites More sharing options...
HexeJaeger Posted April 26, 2013 Share Posted April 26, 2013 The mod drops seem a tad out of whack, even for common and uncommon mods. I will find common mods and say to myself "this is common?" while picking up 4 uncommon mods in a match, 3 of which may be duplicates. Also, as awesome as it may be, I do not think a rare mod should be the prize for a wave 5 completion of a level ~20 defense mission. (Level 10 probably would have been sniper ammo :P ) Link to comment Share on other sites More sharing options...
Jarooki Posted April 26, 2013 Share Posted April 26, 2013 Gotta love those Heated Charge. Link to comment Share on other sites More sharing options...
Hollow_Knight Posted April 26, 2013 Author Share Posted April 26, 2013 Even when fighting lvl 181 Mobs in a defense (nyx op) they still dropped common mods. I have heard that they are going to implement level scaling for rewards eventually. so lets hope for the best They go that far? That's.... scary... Link to comment Share on other sites More sharing options...
Xevious Posted April 26, 2013 Share Posted April 26, 2013 I've mentioned this same issue quite a few times and also have made a thread suggesting the same thing. Drop rates really need a tweak to somewhere between how they were before and how they are currently. Link to comment Share on other sites More sharing options...
Luxangel7 Posted April 26, 2013 Share Posted April 26, 2013 I completely agree with OP, I have been looking for split chamber since day one, no luck. And if I also get one more heated charge mod I will flip a table lol. Link to comment Share on other sites More sharing options...
Namacyst Posted April 26, 2013 Share Posted April 26, 2013 Last Split Chamber i got was random drop on Xini. Link to comment Share on other sites More sharing options...
Xtorma Posted April 26, 2013 Share Posted April 26, 2013 All I can say is I am glad I kept all my mods from before the rarity patch. Link to comment Share on other sites More sharing options...
Geuax Posted April 26, 2013 Share Posted April 26, 2013 (edited) its not so much that rare mods are too rare; its that there is a glut of mods that are technically useless because of the number of warframes and the weapon types. think about this idea. -remove all abilty from drops and add them all to the store -combine the vitality , steelfiber, redirection and fast deflection mod for warframes and sentinels -compact all the weapons mods into a single universal set. and all that would do is increase the change of getting the mod you need but you would need even more of any one mode. ps i just got my split chamber today and instantly shoved every fusion core i had into it. Edited April 26, 2013 by Geuax Link to comment Share on other sites More sharing options...
Takomancer Posted April 26, 2013 Share Posted April 26, 2013 how about giving bosses/ancients/etc beefier enemies higher chance to drop rare cores Link to comment Share on other sites More sharing options...
MJ12 Posted April 26, 2013 Share Posted April 26, 2013 What's the actual ratio of common:uncommon:rare? Because right now it seems off that I get maybe 1 rare every 3 hours of gameplay. I really think it should be fixed, like 16:4:1 or so, with higher-level mobs having better drop chances for mods period. Link to comment Share on other sites More sharing options...
WingsOfGryphin Posted April 26, 2013 Share Posted April 26, 2013 Even when fighting lvl 181 Mobs in a defense (nyx op) they still dropped common mods. I have heard that they are going to implement level scaling for rewards eventually. so lets hope for the best "They are still dropping common mods" Oi oi, did you expect that you will get rare only at 100+ lvl? That's ridiculous. There wouldn't be a point to go further in that case. Link to comment Share on other sites More sharing options...
Inez Posted April 26, 2013 Share Posted April 26, 2013 Maybe if certain systems/planets had a higher than average chance to drop a specific mod. New players not being able to find things like multishot, flow and streamline can be rough. Link to comment Share on other sites More sharing options...
Aerensiniac Posted April 26, 2013 Share Posted April 26, 2013 Im pretty unsure in regards of this question. Rarity is a good thing. Yes its a lot of trouble and with a bit of bad luck, it can become the reason as to why people will leave a game, but if kept in check, rarity adds a reason and point to play and look for new stuff. My honest opinion is that rarity is fine. Defense missions on higher levels such as 30+ are getting a slow but steady drop chance boost. Maybe there should be a bit more adjustments in regards of this and encourage folks to go defense? Im not completely sure, but its a fact that rarity needs to play a hard factor in any mmo. Link to comment Share on other sites More sharing options...
Subzero42 Posted April 26, 2013 Share Posted April 26, 2013 a good thing for defense missions is that the first 5 will be a guaranteed common. next will be uncommon at 10, then at 15 its a rare, banshee part or a 1/30 chance of getting a weapon blueprint (any weapon good or bad: lato, dark sword, amphis, scindo, braton,etc ). i personally feel that the lv 15 is really difficult for non-potatoekin weapon/warframes that are non coordinated so i feel that the reward should be a good incentive to try harder. Link to comment Share on other sites More sharing options...
Aerensiniac Posted April 26, 2013 Share Posted April 26, 2013 non-potatoekin wat Link to comment Share on other sites More sharing options...
White_Raven Posted April 26, 2013 Share Posted April 26, 2013 Boss should only drops rare mods, not common or uncommon. Link to comment Share on other sites More sharing options...
Geuax Posted April 26, 2013 Share Posted April 26, 2013 Boss should only drops rare mods, not common or uncommon. sure because vor needs to be the farm boss again Link to comment Share on other sites More sharing options...
Subzero42 Posted April 26, 2013 Share Posted April 26, 2013 (edited) wat Orkin reactor or Orkin catalyst. slang because it in the shape of a potatoe. Edited April 27, 2013 by Subzero42 Link to comment Share on other sites More sharing options...
Takomancer Posted April 26, 2013 Share Posted April 26, 2013 sure because vor needs to be the farm boss again just need to make it scale with higher level bosses Link to comment Share on other sites More sharing options...
Alkirin Posted April 26, 2013 Share Posted April 26, 2013 I actually preferred the old rates. I regret not doing much of my grinding before the nerf. I've yet to see cryo rounds, or freeze mods for anything outside of my melee weapon. I have a ton of other useless mods, which don't sell for much, are expensive to combine with anything (with little gain), and just otherwise take up space in lieu of something else that could drop. Link to comment Share on other sites More sharing options...
Hollow_Knight Posted April 27, 2013 Author Share Posted April 27, 2013 (edited) Glad to see I'm not in the minority here. Personally I think wave 15 should be a guaranteed rare on the level 35+ defense missions, they're hard enough to merit it :) Has anyone found a mission type or maybe even a specific mission that they find best for module farming? Interested to hear your thoughts: personally I find Grineer mobile defense to be a good source of mods, as the enemies spawn in the hundreds (Usually just shy of 500 total). They spawn a lot faster than on regular defense missions so you can really bring that AoE out to play. Just be warned, if you're hosting a 4 person game your framerate will probably hit the floor. Also: anyone else disappointed that when they said Glaive they didn't mean this? Edited April 27, 2013 by Hollow_Knight Link to comment Share on other sites More sharing options...
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