Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Emote Cancelling


CapricaSix
 Share

Recommended Posts

I think it'd be great if we could cancel the emotes by pressing the gear key again while the animation is still active. Or perhaps prioritise attack or movement over it. Or both even.

 

They're all well done and nice but pretty detrimental to the gameplay even if it's only a fun roleplayish addition. The moment you start a long animation and you get a surprise enemy visit, you're doomed. We should be able to cancel it.

 

Dark Souls 1 had this problem and they've fixed it in Dark Souls 2 by letting the backstep cancel the emotes before it's finished.

Link to comment
Share on other sites

Or, you know, like almost all MMOs, have the movement keys cancel emotes? Or anything else that's not an emote really, maybe just make your emote replace your idle animation for it's duration.

Edited by Kethus
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...