Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

[Warframe Concept] Vapor - The Infiltrator


Mehzerach
 Share

Recommended Posts

My first submission, go easy on me. 

 

Warframe name: Vapor

 

Snapshot_106_zps358753cc.png

Snapshot_107_zpsfcd67fe7.png

Snapshot_108_zpsf3f9199c.png

Role : Stealth/Infiltrator

 

 
Health 125.0 (450.0 at rank 30)
Power 120.0 (200.0 at rank 30)
Armor 70.0
Shield Capacity 80.0 (275.0 at rank 30)
Sprint Speed 1.15
Stamina: 115
Polarities: V, Bar
Aura Polarity: Bar
 

Lore:  

The great war.  It was the front lines that made the difference weather a stronghold lasted another day or not.  It was here the men and women of the Orokin Guard rose and fell like the tide.  Chief among them were the Infiltrators, agents of stealth and cunning capable of entering enemy territory to learn vital information that would change the course of the battles to come. No glory hounds these ones, nor did they receive much in the way of praise.  If anything their existence was kept a high priority secret, lest their presence be discovered before they could uncover the next piece of useful intelligence. 

 

When the Tenno were formed, in secret the leader of the Infiltrators was also put through the process. What emerged, no one could truly understand, or fathom.  The Warframe they built for him, originally for combat, ended up being impossible to contain, impossible to control.  He escaped the Orokin, joining the war on his own terms, seeking vengeance for what had been done to him, while at the same time maintaining his own sense of duty. 

 

When the Tenno ultimately turned on their masters, Vapor watched, in the shadows, unseen, unknown to the others. He saw one of the temple guard look back, raising his fist in sworn vengence against the Tenno, and the Orokin and he saw promise.  He saved the temple guard from the onslaught of the Tenno rebellion, secreting him away, to learn the arts of the Infiltrator, so that he may one day bring balance back.  

 

Abilities

 
Diffusion 
For a short time, Vapor can ionize his body, becoming his namesake 'vapor'.  Intangible, he can move through vents, alarm sensors, camera scanners and energy fields alike without disturbing them, or alerting them to his presence. Useful in rapid escapes, and re positioning. Though he is unable to attack, he can carry objects he has picked up 
 
Strength: 5% / 8% / 10% / 15% speed boost
Duration: 4 / 8 / 16 / 32 s (toggle option)
Range: N/A
Energy:15
Key 1

 

 
Nerve Gas 
Ionizing his body once more, Vapor approaches an enemy and invades their body, temporarily seizing control of their nervous system and any weapon they may be currently wielding.  So long as he does not attack, the enemy units only see their own.  When possession ends, the host is destroyed from within as Vapor becomes solid once more.  Vapor is also 'ejected' if the host is killed before the ability duration ends. 
 
Strength:N/A
Duration:10 / 20 / 40 / 60 s
Range: 25 M
Energy: 25
Key 2
 
Vacuum
Opening vents in his Warframe, Vapor sucks all the atmosphere out of the area around him like opening an airlock into space.  This staggers enemies as they claw for breath, and damages over time as they struggle to breathe leaving them vulnerable and off balance allowing him to escape if surrounded, or finish off isolated targets.
 
Strength: 35% / 45% / 60% / 75% (max health)
Duration:10 / 20 / 40 / 60 s
Range: 10 / 15 / 25 / 30 M
Energy: 35
Key 3

 

Vapor Lock

Exploding in a cloud of swirling mists, Vapor inhabits the bodies of all surrounding enemies caught in the cloud, doing damage over time as they choke, then exploding from within as he violently reforms himself tearing the pieces of his vaporized frame out of them as he reassembles. 

 

Strength: 150 / 300 / 500 / 800 (damage)

Duration: 3 / 4 / 5 / 8 s

Range: 9 / 11 / 13 / 18 enemies within 15 / 20 / 22 / 25 meter radius

Energy: 100

Key: 4

Link to comment
Share on other sites

First off, his first ability should not be toggle. It would be a game changer for those who enjoy Loki or Limbo or Ash. Other than that, still reading the post.

 

Edit:

Diffusion: Sounds like a great idea, however, try to size down the duration a bit. Maybe like this?: 5/10/20/30

 

Nerve Gas: A second Diffusion more or less. I can see you wanting to keep the same general theme for the frame, but make this like a mind control almost. Slightly less duration. For comparison, Nyx's mind control duration is as follows: 15/20/25/30

 

Vacuum: Again with the duration. Other than a slight tweak to how long it lasts this sounds like an awesome ability.

 

Vapor Lock: This sounds like an AWESOME ability and is definitely fitting to be a 4th. However, rather than make it duration based maybe make THIS ability a toggle. Just bump the initial cost to maybe 110? And about 5 energy per tick. Since he has 120 base, and would only have about 300 with a max flow.

 

 

Aside from the skepticism this sounds cool. I would definitely enjoy another stealth type frame.

Edited by SwiftPotato12
Link to comment
Share on other sites

When I first started Warframe, I bought Ash rather than use the Excalibur frame i started with in the beta.  He carried me to MR 3 by himself and through at least half the map playing on my own with Paris and Kunai and I loved the whole Solo/Stealth aspect that was possible.  

 

When I got Nyx the whole game changed.  She rewrote all the rules with Chaos alone and she carried me to MR6.  When they started trying to enhance this with the Rescue 2/0 I was excited, but people still just plow through or PermaLoki their way past everything.  Neither Ash nor Nyx could accompany a team unless it was hand picked and we all were actively focused on Stealth. 

 

I wanted to make something with the same Solo capability of Ash, but enhance his overall utility so he (or she if the DE's want to tweak that) would also be useful in a group, and in the Void/Derelict end game.  

Link to comment
Share on other sites

When I first started Warframe, I bought Ash rather than use the Excalibur frame i started with in the beta.  He carried me to MR 3 by himself and through at least half the map playing on my own with Paris and Kunai and I loved the whole Solo/Stealth aspect that was possible.  

 

When I got Nyx the whole game changed.  She rewrote all the rules with Chaos alone and she carried me to MR6.  When they started trying to enhance this with the Rescue 2/0 I was excited, but people still just plow through or PermaLoki their way past everything.  Neither Ash nor Nyx could accompany a team unless it was hand picked and we all were actively focused on Stealth. 

 

I wanted to make something with the same Solo capability of Ash, but enhance his overall utility so he (or she if the DE's want to tweak that) would also be useful in a group, and in the Void/Derelict end game.  

First off:

90991040.jpg

 

Second: I'm not against the whole Perma-Loki thing as I myself do that sometimes, but some people are just plain sloppy. I understand your want for a legit stealth frame that is focused on that and only that.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...