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Navigation Window Proposal


fadeinlight
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I was thinking that it might be better if navigation nodes were split, if more than one mission type were available for it:

9mvtMuO.jpg

(sorry for the crappy mockup)

 

Right now, if the node has a Nightmare mode available, we click it and choose "play regular mission."  Why not just have half of the node be sectioned off for Nightmare mode, and the other sectioned off for regular?  In fact, why not do that for Syndicate missions as well?  Maybe the node could be broken into three parts:  one for the Syndicate mission, one for Nightmare mode, and one for regular?  In the case of invasions, it could be kept as it is.

 

Or you could just have the various icons available on the node to click on--for instance, clicking on the New Loka icon will take you straight to the New Loka mission, clicking on the skull will take you to Nightmare mode, clicking anywhere else will give you the regular mission.

 

I think it would be a little quicker for players, and more elegant looking.

 

Thanks!

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