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New Syndicate Mod Questions


CHunterX
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Oberon's Hallowed Eruption: Am I doing the math right? At base (as in no other mods) it should be doing 100x40 damage if exploded instantly (as it ticks every half second and lasts 20 seconds). That's 4000 damage for a 50 energy ability, correct?

Vauban's Repelling Bastille: Does it repel only the once, or does it permanently keep enemies out as long as the maximum amount of targets are held?

Volt's Shocking Speed: Can I just run circles on a target and keep them permanently stunlocked for the duration of Speed?

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