Jump to content
Dante Unbound: Known Issues ×
Dante Unbound: Share Bug Reports and Feedback Here! ×

Nova's Antimatter Drop Is Not Working With Projectile Weapons.


KittyDarkling
 Share

Recommended Posts

EDIT (01/05/2015): Over the past several days I've been testing AMD with the Lanka. Much to my disbelief it seams to be working fine now. I'm not sure what factor could of originally caused this issue or what made it stop. I suppose all's well that ends well.. And this may just be an oddity that never get's solved.. In any case feel free to post if the issue resurfaces for anyone. I'm always around if any additional information is needed.

 

   So after extensive testing I with the assistance of SoulHunter2008 have confirmed that Nova's Anti Matter Drop does not absorb damage from projectile weapons as intended.

 

Weapons confirmed to not work properly:

 

 - Lanka

 - Miter

 - Dera

 

Weapons that have mixed reports:

 

 - Dread

 

Weapons that work properly:

 

 - Quanta

 - Volkar

 - Synoid Gammacor

 - Paris Prime

 

Frames affected:

 

 - Nova

 - Nova Prime

 

Users affected:

 

 - Clients

 - Hosts

 

Users unaffected:

 

 - Solo players?

 

    The orbs seams to absorb a fraction of the damage done by projectiles as apposed to none at all. However the damage from it's explosion were far short of what these weapons put into it.

 

    For instance Dera's clip was emptied into the orb and regardless of this it wasn't enough to take out a level 10 corpus crewmen. It did however do noticeably more damage then the orb without any damage added to it, but only a tiny percentage of what the Dera itself could do on it's own.

Edited by KittyDarkling
Link to comment
Share on other sites

This seems to be only a problem client-side, whenever I'm hosting it seems to absorb all my damage

Also

Since Nova's release up until now AMD does not slow down when you aim at it, it only does so randomly, and with the new augment mod, the ability opens up dozens of possibilities when it gets fixed, maybe make the speed at which it travels toggleable?

 

 

Edit; and with the new prime access coming up, AMD might need some attention.

Edited by Fraystar
Link to comment
Share on other sites

Possible that this bug occurs only on clients? I know this has been a problem on clients in the past. Especially on laggy hosts the hits on AMD wouldnt register. Don't know if or when it was fixed.

 

Just tested it as host with Paris Prime and it is working as intended (both as host and as client)

 

PS: Yay, 200th post.

Edited by Lenzoid-EGT-
Link to comment
Share on other sites

no more crit hits applied to antimatter drop after fix? is this a bug? 1 shot from Dread(125% crit) charges AD same value as 1 shot from boltor prime (~1800 per bullet/arrow).

 

And from opticor i got 4 hits per shot - why? It have only 90% multishot.

Edited by mileenka
Link to comment
Share on other sites

Problems now :

 

1 - When any damage is registered to amd, the number ticks twice.

 

2 - It seems that the damage amd can apply has a high limit of 2000039 (critical and head shot not counted). If we try to register more damage than this, amd is very likely to deal it's original damage like 200~300 as nothing was registered on to it.

 

3 - Amd usually does not stop when the HUD is directly pointed at it, no matter whether I'm host or not. (It sometimes stops strictly in the air, which should be the intended mechanism.)

Edited by YANJIUDING
Link to comment
Share on other sites

And as I posted that my AMD failed to even slow down. grrrr These mechanics are just screwed up. Even had AMD not tracking with my reticule and just coming straight at me.

 

I gave up waiting on a fix for " orb slows down when aiming at it" feature a long time ago, it's been well over a year.

Link to comment
Share on other sites

    Updating with... -very- strange new information. Even though no new updates have gone out since this issue was last present The Lanka seams to be working as intended now. Or at least in Solo matches. Perhaps lag's the issue? If that were the case why was it failing while hosting? I'll do a few more tests in online matches to confirm.

 

On a side note, Previously when I was experiencing the issue damage numbers would -not- be displayed on the Antimatter orb. Now they are.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...