KittyDarkling Posted December 12, 2014 Share Posted December 12, 2014 (edited) EDIT (01/05/2015): Over the past several days I've been testing AMD with the Lanka. Much to my disbelief it seams to be working fine now. I'm not sure what factor could of originally caused this issue or what made it stop. I suppose all's well that ends well.. And this may just be an oddity that never get's solved.. In any case feel free to post if the issue resurfaces for anyone. I'm always around if any additional information is needed. So after extensive testing I with the assistance of SoulHunter2008 have confirmed that Nova's Anti Matter Drop does not absorb damage from projectile weapons as intended. Weapons confirmed to not work properly: - Lanka - Miter - Dera Weapons that have mixed reports: - Dread Weapons that work properly: - Quanta - Volkar - Synoid Gammacor - Paris Prime Frames affected: - Nova - Nova Prime Users affected: - Clients - Hosts Users unaffected: - Solo players? The orbs seams to absorb a fraction of the damage done by projectiles as apposed to none at all. However the damage from it's explosion were far short of what these weapons put into it. For instance Dera's clip was emptied into the orb and regardless of this it wasn't enough to take out a level 10 corpus crewmen. It did however do noticeably more damage then the orb without any damage added to it, but only a tiny percentage of what the Dera itself could do on it's own. Edited January 5, 2015 by KittyDarkling Link to comment Share on other sites More sharing options...
CommanderNewt Posted December 12, 2014 Share Posted December 12, 2014 Yep, I've been noticing this. My Dread hasn't been putting in any of its damage at all into AMD. Link to comment Share on other sites More sharing options...
Fraystar Posted December 12, 2014 Share Posted December 12, 2014 (edited) This seems to be only a problem client-side, whenever I'm hosting it seems to absorb all my damageAlso Since Nova's release up until now AMD does not slow down when you aim at it, it only does so randomly, and with the new augment mod, the ability opens up dozens of possibilities when it gets fixed, maybe make the speed at which it travels toggleable? Edit; and with the new prime access coming up, AMD might need some attention. Edited December 12, 2014 by Fraystar Link to comment Share on other sites More sharing options...
KittyDarkling Posted December 12, 2014 Author Share Posted December 12, 2014 Edit; and with the new prime access coming up, AMD might need some attention. I agree entirely. I'm anticipating getting the highest package deal on her since she's my favorite frame. It'll be a shame if her abilities are still not functioning properly. Link to comment Share on other sites More sharing options...
KittyDarkling Posted December 12, 2014 Author Share Posted December 12, 2014 Updated list of affected weapons based on Strapher's reply. Link to comment Share on other sites More sharing options...
KittyDarkling Posted December 15, 2014 Author Share Posted December 15, 2014 I'm bumping this in an attempt to give it some viability. I'd send it to support as a bug report, but it seams they rather we just post here, so I guess I'll be bumping this until I get some kinda confirmation that someone's seen it and written it on a list somewhere. Link to comment Share on other sites More sharing options...
MattHarrigan Posted December 15, 2014 Share Posted December 15, 2014 (edited) Possible that this bug occurs only on clients? I know this has been a problem on clients in the past. Especially on laggy hosts the hits on AMD wouldnt register. Don't know if or when it was fixed. Just tested it as host with Paris Prime and it is working as intended (both as host and as client) PS: Yay, 200th post. Edited December 15, 2014 by Lenzoid-EGT- Link to comment Share on other sites More sharing options...
KittyDarkling Posted December 16, 2014 Author Share Posted December 16, 2014 I can confirm this issue does in fact affect hosts and it does in fact affect Nova prime. Link to comment Share on other sites More sharing options...
mileenka Posted December 20, 2014 Share Posted December 20, 2014 (edited) no more crit hits applied to antimatter drop after fix? is this a bug? 1 shot from Dread(125% crit) charges AD same value as 1 shot from boltor prime (~1800 per bullet/arrow). And from opticor i got 4 hits per shot - why? It have only 90% multishot. Edited December 20, 2014 by mileenka Link to comment Share on other sites More sharing options...
YANJIUDING Posted December 20, 2014 Share Posted December 20, 2014 (edited) Problems now : 1 - When any damage is registered to amd, the number ticks twice. 2 - It seems that the damage amd can apply has a high limit of 2000039 (critical and head shot not counted). If we try to register more damage than this, amd is very likely to deal it's original damage like 200~300 as nothing was registered on to it. 3 - Amd usually does not stop when the HUD is directly pointed at it, no matter whether I'm host or not. (It sometimes stops strictly in the air, which should be the intended mechanism.) Edited December 20, 2014 by YANJIUDING Link to comment Share on other sites More sharing options...
geninrising Posted December 20, 2014 Share Posted December 20, 2014 AMD has never STOPPED period and nor should it. It only slows down when you use right click to AIM at it. If youare just looking at it with teh reticule it will not slow. Use right click and you have no problems, or at least I don't. Link to comment Share on other sites More sharing options...
geninrising Posted December 20, 2014 Share Posted December 20, 2014 And as I posted that my AMD failed to even slow down. grrrr These mechanics are just screwed up. Even had AMD not tracking with my reticule and just coming straight at me. Link to comment Share on other sites More sharing options...
KittyDarkling Posted December 20, 2014 Author Share Posted December 20, 2014 And as I posted that my AMD failed to even slow down. grrrr These mechanics are just screwed up. Even had AMD not tracking with my reticule and just coming straight at me. I gave up waiting on a fix for " orb slows down when aiming at it" feature a long time ago, it's been well over a year. Link to comment Share on other sites More sharing options...
killerlord2 Posted December 20, 2014 Share Posted December 20, 2014 its looks like antimatter drop don't absorb crit. damage (I try with soma) Link to comment Share on other sites More sharing options...
mileenka Posted December 27, 2014 Share Posted December 27, 2014 DE, makе AD to work as it should work. Current Primary Access warframe is your team's face. ATM it's a lame Link to comment Share on other sites More sharing options...
DrewHorrigan Posted December 27, 2014 Share Posted December 27, 2014 Didn't read the thread, but my hat's off to the OP for such a comprehensive report. Link to comment Share on other sites More sharing options...
KittyDarkling Posted December 29, 2014 Author Share Posted December 29, 2014 Updating with... -very- strange new information. Even though no new updates have gone out since this issue was last present The Lanka seams to be working as intended now. Or at least in Solo matches. Perhaps lag's the issue? If that were the case why was it failing while hosting? I'll do a few more tests in online matches to confirm. On a side note, Previously when I was experiencing the issue damage numbers would -not- be displayed on the Antimatter orb. Now they are. Link to comment Share on other sites More sharing options...
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