matrixEXO Posted December 12, 2014 Share Posted December 12, 2014 (edited) I seriously mean it. It shoots 1, 2, 4, 8 and... 10 shots... Yeah. I think we don't need those extra 2. DE, sorry to say this but that last windup doesn't double the shots so please remove it and counter-balance the damage so max shots roughly remains at the same damage value. EDIT: Also, for those who are complaining about ammo deficiency problems, this weapon is the model case of niche builds. It's streamlining players into using Shotgun Mutation and Shotgun Scavenger to alleviate the issues that comes with it. It also just means you weren't supposed to maximise it's fire rate but instead maximise it's damage. EDIT 2: Video as proof of pellet windup. Edited December 12, 2014 by matrixEXO Link to comment Share on other sites More sharing options...
Renegade343 Posted December 12, 2014 Share Posted December 12, 2014 I thought it goes by increments of 1 (i.e.: 1, 2, 3, 4..., 10). Or maybe I have done my tests wrong. Link to comment Share on other sites More sharing options...
matrixEXO Posted December 12, 2014 Author Share Posted December 12, 2014 (edited) I thought it goes by increments of 1 (i.e.: 1, 2, 3, 4..., 10). Or maybe I have done my tests wrong. Each bolt fired increases the subsequent bolts being shot by 1. This means it goes by multiples of 2. EDIT: Coincidentally, holding the fire button equals to 27 shots total. Edited December 12, 2014 by matrixEXO Link to comment Share on other sites More sharing options...
Renegade343 Posted December 12, 2014 Share Posted December 12, 2014 Each bolt fired increases the subsequent bolts being shot by 1. This means it goes by multiples of 2. Strange, because on the client side, holding it down seems to just show one additional pellet each fire. Might be just a bug. EDIT: Also, for those who are complaining about ammo deficiency problems, this weapon is the model case of niche builds. It's streamlining players into using Shotgun Mutation and Shotgun Scavenger to alleviate the issues that comes with it. It also just means you weren't supposed to maximise it's fire rate but instead maximise it's damage. And even those two would not help much as well, to be honest. Link to comment Share on other sites More sharing options...
Edgedemon Posted December 12, 2014 Share Posted December 12, 2014 Each bolt fired increases the subsequent bolts being shot by 1. This means it goes by multiples of 2. how did you get to multiples of 2 with a +1 increase? i mean 1+1 = 2, 2+1 = 3, 3+1 = 4. Link to comment Share on other sites More sharing options...
Edgedemon Posted December 12, 2014 Share Posted December 12, 2014 EDIT: Also, for those who are complaining about ammo deficiency problems, this weapon is the model case of niche builds. It's streamlining players into using Shotgun Mutation and Shotgun Scavenger to alleviate the issues that comes with it. It also just means you weren't supposed to maximise it's fire rate but instead maximise it's damage. can't be worse than Boar Prime. Link to comment Share on other sites More sharing options...
Renegade343 Posted December 12, 2014 Share Posted December 12, 2014 can't be worse than Boar Prime. Boar Prime has its high status chance to save itself. With high fire rate + high status chance from mods, that shotgun is a status effect machine. Link to comment Share on other sites More sharing options...
Edgedemon Posted December 12, 2014 Share Posted December 12, 2014 Boar Prime has its high status chance to save itself. With high fire rate + high status chance from mods, that shotgun is a status effect machine. i meant in the ammo efficiency. Link to comment Share on other sites More sharing options...
matrixEXO Posted December 12, 2014 Author Share Posted December 12, 2014 (edited) i meant in the ammo efficiency. Yes, it can. Because it has 245 ammo and bonus 900+ ammo but you burn through it like butter if you keep firing at max shots. Otherwise, you have a sub-par damage performance. Remember that currently, max shots equals to 10 and the ammo obtained from normal pickups is also 10. Basically, at max windup, it's 1 shot per ammo pickup. Edited December 12, 2014 by matrixEXO Link to comment Share on other sites More sharing options...
Renegade343 Posted December 12, 2014 Share Posted December 12, 2014 i meant in the ammo efficiency. Which is actually balanced out by its high status chance, to be honest. That was its saving grace. And maybe its average to above average damage too. Link to comment Share on other sites More sharing options...
ntrHeZ Posted December 12, 2014 Share Posted December 12, 2014 i meant in the ammo efficiency. KOHM is much worse. Link to comment Share on other sites More sharing options...
matrixEXO Posted December 12, 2014 Author Share Posted December 12, 2014 (edited) Strange, because on the client side, holding it down seems to just show one additional pellet each fire. Might be just a bug. I'll just go in and test it some more in case I'm really wrong about it. EDIT: No difference as client. I'll upload a video to show you. Edited December 12, 2014 by matrixEXO Link to comment Share on other sites More sharing options...
Renegade343 Posted December 12, 2014 Share Posted December 12, 2014 I'll just go in and test it some more in case I'm really wrong about it. Then again, that game was quite laggy, so it might be just that. Anyways, ran my own test on solo with the thing, and they fire pellets in 2^(x-1) (where x is the number of shots fired when the trigger is held down). Link to comment Share on other sites More sharing options...
SteelSoldier Posted December 12, 2014 Share Posted December 12, 2014 I feel sad, Kohm feels a lot weaker than a Boar Prime firing at its fastest rate, even the puncture doesnt save it. Link to comment Share on other sites More sharing options...
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